name = MANIPULATOR
ammo = 100000
reload_time = 1

on primary_press()
 play_sound( manip_pickup.wav, 50, 1, 0.05 )

on primary_shoot()
 delay_fire(4)
 shoot_particles ( manip1.obj , 1 , 0, 0, 0, 0, 0, 0, 28)
 shoot_particles ( manip3.obj , 1 , 15, 0, 0, 0, 0, 0, 50)

on primary_release()
 play_sound( manip_shoot.wav, 50, 1, 0.05 )
 show_firecone( firecone.bmp, 7, 5 )
 delay_fire(50)
 shoot_particles ( manipspark.obj , 8 , 0.8, 0.5, 0, 0, 20, 0, 5)
 shoot_particles ( manip2.obj , 1 , 1, 0, 0, 0, 0, 0, 28)
