G U S A N O S    0.8.1
______________________

http://gusanos.vze.com


Index of Contents

 0 - Introduction
 1 - Instructions
 2 - Development
 3 - Hardware Requirements
 4 - Future plans
 5 - Credits


0 - Introduction

 GUSANOS is yet YET another clone of Liero (just google
 for 'Liero' if you don't know the original game).

 In the same fashion used by the author of Liero, the name
 'GUSANOS' was chosen for being the Spanish word for
 'Worms'.


1 - Instructions

 To start playing just run the file named 'Gusanos.exe'.

 Command line options:

  gusanos.exe [-m <mapname>] [-g <modname>][-w] [-v 0|1|2]

  -g <modname>

  Launches the game with the data found in <modname>
  folder instead of the defaul folder.
  Default: 'default' :P

  -m <mapname>

  Launches the game with the map found at
  default\<mapname>
  Default: 'dm1'

  -w

  Launches the game in windowed mode. Default is
  full-screen.

  -v 0|1|2

  Switches screen sync mode.

  If set to '0' a timer is used in the game to keep game
  cycles at 100 cycles/second. In this mode frames are
  sacrified in order to keep the game running at constant
  speed all the time. This is the recommended sync mode,
  especially on new hardware.

  If set to '1' it will wait for the screen to refresh
  before starting a new cycle. The maximum number of
  cycles in a second will be of 60. In this mode game
  speed is sacrified in favour of smooth animation, as no
  frames are dumped.

  If set to '2' no syncronization is done at all. This
  results in very high speeds most the time. This mode is
  recommended if you are playing GUSANOS on old hardware.

  Default is 0.

 Game controls:

  See autoexec.cfg in the default folder.

 Console:

  See console.txt


2 - Development

 GUSANOS is written in C++ and compiled with MinGW and
 against the Allegro game library.

 Other Libs:
  Zoidcom network lib | http://www.sharky-x.de/zoidcom/
  Fblend              | http://sourceforge.net/projects/fblend/
  LoadPNG             | http://tjaden.strangesoft.net/loadpng/
  2xSAI               | http://bob.allegronetwork.com/2xsai/2xsai.zip

 The source code is avaiable in CVS in the project repository.
 Browse at your own risk, we will not be responsible if you go blind
 after watching it or something...

 Please visit:
  http://www.mingw.org
  http://www.talula.demon.co.uk/allegro


3 - Hardware Requirements

 The base requirements for running GUSANOS are:

  * 1 Meg, Hicolor or Truecolor capable graphics card.
  (No need for graphics acceleration at all)

 I haven't tested this on many machines, especially slow
 ones, so I can't make any recommendations yet.


4 - Future plans

 These are some of the features planned for future
 releases, in order of priority(relative).

  - Game menu
  - Scriptable material definitions
  - Scriptable weapons
  - Game modes
  - Background music
  - Support for other input devices(more players!)
  - AI
  - Innovation
  - Remote space shuttle hijacking
  - World domination engine
  - Blur, Supereagle, Scanlines effects


5 - Credits

 The credits are as follows:

 Main idea:

  - Basara

 Coders:

  - Basara
  - nym
  - AK47
  - PumpkinPoo (small contributions & revisions)

 Readme file:

  - PumpkinPoo (a.k.a. Pilaf)

 Beta-testers + mapping + modding:

  - Jonny
  - ulv (Leader of the samuraj gusanos clan)
  - Pils (Leader of the D11:G-spot gusanos clan)

 Additional ideas + support:

  - Everyone in #liero @ quakenet
  - Pablito
  - PumpkinPoo

 Thanks to:

  - Leonardo, Daniel, Federico Grosso
  - Wurmz! team (For releasing the Wurmz! code)
  - Gliptic
  - Mr. Darka
  - All the Liero community
  - Sharkyx
  - The people that helped me from #allegro

 Please feel free to contact us for about anything at:

  useruser@gmail.com

 Made in Argentina :-(  
 ( and now in some other parts of the world.. yay!)