G U S A N O S    0 . 5
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http://gusanos.vze.com


Changelog.txt

 Legend:

  * Change
  + Addition
  - Bug fix

 v0.8.1

 [Engine]
  - Netplay bug
  - Default mod glass bug
  + uncomplete scoreboard

 v0.8

 [Engine]
  + Netplay!!
  + Flowning Water
  + Static lightning
  + Smooth aiming
  + Level objects
  + configurable player colors and nicknames
  + Paralax background
  + Text outlineing
  + Delay to start shooting and start sound
    prop for weapons
  + Double res mode (for playing windowed in
    a big screen or using video filters)
  + Video Filters (interlacing or 2xsai)
  + Holes borders now are smoothed
  + Chain Reaction materials (Explosives, Glass, burnable, etc)
  + Single Screen for netplay (optional splitscreen)
  + Chat
  + Death messages
  + Blinding flashes (usefull for things like flashbangs :P)
  + Disortion effect for particles
  - Shoot delay bug
  - Firecone staying after death bug
  - Not being able to aim when pressing change button bug (thnx MrEvil)
  - Weapons changing when they should not
  - Particles initialization bug
  * Code modularized
  [Game]
  + bleh.. I dont remember check yourslef ;)
  + TS mod

 v0.5

 [Engine]
  + MOD support
  + Five weapons per player
  + Weapon selection menu
  + Weapon ammo and reloading
  + Firecone
  + Remove on ground property
  + Reload and out of ammo sound property
  + worm bumping sound
  * Optimized sprites
  * Optimized explosion render
  - Aim recoil initialization bug
 [Game]
 (Weapons & Objects)
  + Cursed dart
  * Added ammo and reload time to weapons
  * Lightning damage increased
  - Lightning doesnt bounce any more

 v0.4.1

 [Engine]
  - Crashing bug of death! (Thanks Gliptic!)
  - Keyboard bug
  - Double explosion check (Veery slow explosions...)
 [Game]
 (Weapons & Objects)
  +Lightning

 v0.4

 [Engine]
  * Many improvements to the console
  + Key bindings
  * Console commands may now take arguments
  + Invisible objects
  - Air friction bug
  + Lots of new console commands and variables
  + Configuration scripts
  + Particles with alpha blending
  + Particle interaction with explosions
 [Game]
 (Weapons & objects)
  + Ni! (from Monty Python and the Holy Grail)
  + Shield
  + Vacoom (fun as hell)
  + Lightning
  - Crackler (was the crappiest weapon around)
  * Made the nuke more alike Liero's
 (Maps)
  * Maps renamed to dm1, dm2, dm3, etc...
  + dm3 (very cool map by Leonardo Grosso)

 v0.3

 [Engine]
  + Simple console
  + Directional weapons
  + Digging
  * Modularized code (poorly)
 [Game]
 (Weapons & objects)
  + Light sabre
  + Bazooka
  + Nuke
 (Maps)
  * Added 'dig' to DM1

 v0.2

 [Engine]
  + Laser type weapons
  + Explosions
  + Timeout variation for particles
  + Brightness variation for particles
  + Terrain destruction (very early adoption)
  + Explosion trail
  - FPS not showing on worm death
  - Worm deaths not initialized (would get set to the
    lower end of the signed int type)
 [Game]
 (Weapons & objects)
  + Railgun
  + Railgun cracker
  + Flamer
  + Molotov
  + Chemical bomb
  + Laser rifle
  + Jetpaco (Jet-pack)
  + Spikeballs
  * Heavy machinegun (converted to laser type)
  * Gibs (blood has now brightness variation)
 (Maps)
  * DM1 (Cliff)
  + DM2 (Montain)

 v0.1 (total rewrite using C++)

 [Engine]
  + Sound
  + Customizable weapon files
  + Ninja rope
  + Animated sprites for particles
  + Better collision detection system
  + Multiple weapons in-game w/changing
  + Command line options(limited)
  + Better engine

 v0.09

  + Particles subsystem
  + Shotgun
  + Blood
  + Collision color for 'spring' effect
  + Health Bar/Frags Counter (not final)
  - Worm-hanging-from-cealings bug fixed
  - Game speed is not affected by the size of maps any
    more