 Console:

  To toggle the console up or down press the tilde key which is right
  below the ESC key in your keyboard, same as in Quake.

  Commands:


   BIND <key> <command>
   Attach a command to a key.
   if no command is passed it will return the command 
   attached to that key.

   UNBIND <key>
   It unattaches any command that is attached to the key.

   EXEC <config name>
   It executes all the console commands in the config file.
   The file must be located in the default dir.

   MAP <map folder name>
   It will change the game level.
   It must be the name of the level folder.

   ECHO <message>
   Echos the message on the console, useful in config (.cfg)
   files to message the user.

   P0_LEFT, P1_LEFT
   Player move left action

   P0_RIGHT, P1_RIGHT
   Player move right action

   P0_UP, P1_UP
   Player aim up action

   P0_DOWN, P1_DOWN
   Player aim down action

   P0_JUMP, P1_JUMP
   Player jump action

   P0_FIRE, P1_FIRE
   Player fire action

   P0_CHANGE, P1_CHANGE
   Player change weapon action

   P0_RELOAD, P1_RELOAD
   Player manual reload action

   P0_NICK, P1_NICK <nick>
   Changes the name of the player.

   P0_COLOR, P1_COLOR <R>, <G>, <B>
   Changes the color of the player by the RGB
   (Red, Green, Blue) values.
   Max is 255.

   P0_SKIN, P1_SKIN <skin name>
   Loads the skin.

   P0_TEAM, P1_TEAM <0|1>
   Selects the player's team.

   CONNECT <IP>:<Port>
   Connects to a net-game (Port is usually 9898).

   CHAT
   Opens the chat box.

   SAY <mesaage>
   Sends a message to the other players in a net-game.

   SAVE_LOG <filename>
   Saves the console log into a text file.

   QUIT, EXIT
   Exit the game.


  Variables:

   Variables are values used by the game, you can tweak
   many behaviours modifying these numbers.
   Variables are modifyied by typing 'VARIABLE VALUE'
   directly into the console. To see the current value
   of a variable just type the variable name alone.

   ACCELERATION
   This variable sets the acceleration of each player when
   moving.
   Default is 100.

   AIM_RECOIL_FRICTION
   Sets the friction applied to the aim kickback of weapons.
   Default is 250

   AIR_CAPACITY
   Sets the max time a worm can live in water material.
   Default is 1500.

   AIR_FRICTION
   This variable sets the friction force a player will
   suffer while in the air.
   Default is 3.

   BOUNCINESS
   This variable sets the bouncing quotient for players.
   Default is 200.

   CON_HEIGHT
   This variable sets the height in pixels of the console
   when toggled down.
   Default is 100.

   CON_SPEED
   This variable sets the speed at which the console will
   move.
   Default is 4.

   DAMAGE_SPEED
   This variable sets the speed at wich the worm will get
   damage when hitting the ground.
   default is 5000.

   FALL_DAMAGE
   This variable multiplies the damage inflicted to the
   worm when hittitng the ground.
   Default is 500.

   FLASHLIGHT
   This variable is flag type. if 1 players will render a nice
   but completelly useless flashlight.
   Default is 0.

   FRICTION
   This variable sets the ground friction which is applied
   to players.
   Default is 50.

   GRAVITY
   This variable sets the gravity level for players.
   Default is 40.

   HOST
   If set to 1 when changing levels the game will start a
   network game (with port 9898).
   Default is 0.

   JUMP_FORCE
   This variable sets the strength with which a player
   will jump.
   Default is 1200.

   MAP_SHOW_MODE
   This variable is a flag type. If set to 1 whenever a map
   is smaller than the screen it will melt both player 
   screens together. If set to 0 it will deactivate this 
   function
   Default is 1.

   MAX_HEALTH
   This variable sets the starting health level of each
   player.
   Default is 1000.

   MAX_SPEED
   This variable sets the maximum speed at which each
   player is allowed to move.
   Default is 1000.

   P0_AIM_SPEED, P1_AIM_SPEED
   These variables set the speed at which each player's
   aim will move.
   Default is 1000.

   P0_HEALTH_MODE, P1_HEALTH_MODE
   These variables are flag type, they set how the players health is going
   to be represented.
   If set to 1 it will be represented as numbers. If set to 0 it will be
   represented as an energy bar.
   Default is 0.

   RENDER_LAYERS
   This variable is a flag type. If set to 1 it will render any layers
   found in the map folder. If set to 0 it will deactivate layers.
   Default is 1.

   RESPAWN_RELOAD
   This variable is a flag type. If set to 1 it will recharge all the 
   weapons the player has when it respawns. If set to 0 it will leave
   the same amount of ammo the player had when it died.
   Default is 1.

   ROPE_STRENTH
   Sets the strenght with which the rope will pull the player owner.
   Default is 80.

   ROPE_LENGHT
   Sets the starting lenght to which the rope will try to pull the player too.
   Default is 35000.

   VOLUME
   These variable sets the game volume.
   it Ranges from 0 to 255.
   Default is 128.