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|     EDITOR version 2.50 - editor for the game LIERO     |
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This editor isn't much user-friendly (I hope I will change it in time), so it
would be good to describe at least the basic functions.


In main program (with keybord and ENTER key) you can choose one from six main
subprograms :

 1) Level Editor
 2) Character Editor
 3) Liero Program Editor -requires LIERO.EXE
 4) Configuration Editor
 5) .NLF File Editor
 6) Palette & c-Def Editor


                      Level Editor
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Keyboard:
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BTW. In ZOOM mode the place-object function is unaccessible.


F1    - about program (you didn't await help, did you ? :) )
F2    - SAVE (level)
SHIFT+F2   - exports level to BMP format
SHIFT+F3   - imports level from BMP or PCX format (BMP is common)
F3    - LOAD (level)
F5    - fills space with sand colors (dirt ?) - F10 recommended
F7    - fills all space with chosen color
F10   - same as F5 but it looks much better, don't you think ?
F12   - ZOOM

ARROW KEYS - moves the cursor on the space (very slow, only for fanatic users
             :-)
ENTER      - it creates a point (with selected color) on where you have your
             "sight" pointed :-)
SPACE      - turns on/off drawing when moving the cursor with arrow keys
BCKSP      - gets the color on where the "sight" is pointed
+ and -    - gets the drawing colors (rather slow but I haven't better idea)
/ and *    - same as last but it jumps by 16 (pixels ?)

INSERT     - chooses re-drawing/writing mode (more described lower)
TAB and SHIFT+TAB  - chooses one from the object groups (more described lower) 
PAGEUP a PAGEDOWN  - chooses functions of drawing cursor (point, line, fill)

Mouse:
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Left  - places selected object to where mouse cursor is pointed

Right - selects the object group (same as TAB, shift+TAB)

Objects:
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If you know the first Liero editor (distributed with the game - LEVEDIT) then
you know that it had good function for placing the rocks on the layer (you
choosed the rocks with right mouse) In this editor there is more than 25
objects which are divided to groups. You can only choose the group (with the TAB
key) and then you select the object you want to use (with right mouse) (BTW. in
this editor there are also the rocks and squellets from LEVEDIT)

There are strange groups of "looks like objects" : 

1. Pink shapes - as in LEVEDIT a pink color is here a signal of doom - erasing.
   Against LEVEDIT there are more shapes (squared and rounded) and sizes, that
   may be well used.

2. Lightblue-green shapes - did you sometimes erase something that should stay
   where it was ? 
   There are two solutions : 
    a) more saves (F2)
    b) place dirt back there
   This group of objects is assigned to that lever-makers which prefer b)
   choice. You can choose same shapes and sizes as at last group.

3. Green strange objects - now it isn't dirt or emptiness but color chosen by
   you. Types are same as in last groups.

X. This is always last group (it consist of only one cursor) - concrete number
   depends on editor version. It is classic cursor, but mouse button-functions
   are rather different : 

  Left : places the point of chosen color (like ENTER) and moves cursor (don't
         change it with cursor as a mouse cursor, now it means that strange
         strokes on sides of picture = keyboard cursor) to this position, it's
         half of the way how to get quickly to some place with using no
         arrow-keys.
  Right : gets the color (like BCKSPC) and moves "cursor" - it is in fact first
         half of last way of "cursor" moving : 
          1. to move with mouse on desired place
          2. to click right mouse (don't move with mouse)
          3. to click left mouse (don't move with mouse)
    

ReWrite modes: 
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You use this function only if you have the object group no.1,2 or 3 chosen.
There are 4 rewrite modes. Here is their simple description :


"0" - erases or fills (with color) the digging colors only. This is default mode
      - it does same thing as LEVEDIT : you place rock at first and then you
      erase helter-skelter - you couldn't be afraid of erasing some rock.

"1" - erases or fills digging, shootthroughable or blinking colors (colors will
      be described lower)

"2" - erases/fills absolutely everything

"3" - erases/fills only colors indicated as "1+2-3" (description lower)

Color types: 
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Did you sometimes ask yourself how the game indicates if something if digable or
walkthroughable ? No ? So I'll give you an answer: it is indicated by the color,
f.e. game knows that color no. 0 is shootthroughable, but it isn't
walkthroughable. Some other is f.e. digable etc. Colors are sorted into five
columns: 

1. WALKTHROUGHABLE - typical example is dotted brown layer - background that
   appears when you dig a hole through dirt. These colors represents "air".

2. DIGABLE - for example dirt, that can be digged or shotted out.

3. SHOOTTHROUGHABLE - you can't walk through of dig through object colored with
   these colors - in this point of view they behave like rocks. But they have
   other interesting property - you can shoot through them (like there were free
   space)

4. BLINKING - it is special type of shootthroughable colors. The only difference
   is that objects filled with this color change their color periodically.

5. HARD - you can't dig, shoot, walk and do everything else with objects colored
   with this color.

6. So-called "1+2-3" - it could be written as
   "DIGABLE+WALKTHROUGHABLE-SHOOTTHROUGHABLE"

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                     Character Editor
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Keyboard:
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F1    - about program (you didn't await help, did you ? :) )
F2    - SAVE (chr)
SHIFT+F2   - exports level to BMP format
SHIFT+F3   - imports level from BMP or PCX format (BMP is common)
F3    - LOAD (chr)
F10   - new .CHR file (I don't think this function will be used :)
ARROW KEYS - moves the "cursor" in drawing space
ENTER - draws a point with selected color on place you have your cursor (or maybe squarie) pointed
BCKSP - gets the color from cursor position
+ and - - gets the drawing colors (rather slow but I haven't better idea)
/ and * - same as last but it jumps by 16 (pixels ?)
DEL   - erases current(selected) object
TAB   - changes the object groups (worms, weapons and fonts)
PAGEUP and PAGEDOWN - changes objects in selected object group
F5    - copies actual (selected) object into the clipboard (there are 3
        clipboards : for worms, for weapons and for fonts)
F6    - pastes object from clipboard (if there is any)

Mouse:
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I don't think this requires explanation - same as in (almost) every drawing
editor
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                                         fra.iesus, AD 2001
                                   fra.iesus@worldonline.cz

                                      Translation by Maftik
                                          moravcik@volny.cz
                                                  5.10.2001


Visit czech Liero forum at : www.pruvodce.cz/kluby/liero
Czech liero magazine "Liero times" : www.korab.cz/liero/times.php
LieroNet messageboard : www.lieronet.f2s.com/cgi-bin/YaBB.pl
SpeccyMans site (where you can download the editor) : www.mujweb.cz/www/jerryspage (visit the Liero section)


