CHANGES IN LOSP

*	Change/Bugfix/Improvement
+	Addition

ALPHA 9.0 (XXth Feb, 2004):
	* Bugfix: Lasersight/laserbeam not updating (mrdarka)
	* Bugfix: Fixed a rounding problem affecting level effects
		(especially Greenball)
	* Bugfix: LoopAnimation = 1 turned off looping (Strider)
	* Fixed a potential behaviour problem for objects.
	* Fixed an obj/weapobj collision detection difference
		by adding the object setting EarlyColDetect (MrEvil/Strider)
	* Fixed a one pixel offset error with the worm sprites (Strider)
	+ Added the animation to Float Mine (Strider)
	+ Added kill messages and other game mode specific messages
	+ Added AutoReloadInterval setting for weapons (Strider)
	+ Added Distance[A-E] for objects spawned by objects (MrEvil)
	* Speeded up GUI rendering by only redrawing parts that are changed
	* Improved the resource handling further as a preparation for the
		JIT resource compiler.
	* Removed the flashing reload text when the weapon runs out of
		reloads.
	* Fixed a bug with SpeedVariation[A-E] in weapons (MrEvil)
	* Fixed a bug where all trail parts of a trail got the same
		distribution (MrEvil)
	* Fixed a crash bug with restoring after Alt+Tab in fullscreen
		before starting a game.
	* Improved performance of rendering of particles. This was the
		bottleneck blood was suffering from! Increased performance
		with 260% overall with 2000% blood!!!
	+ Added profile options in menu.
	* Fixed a weapon scripting problem that might have omitted or
		relocated settings for some weapons.
	+ Added ScatterType[A-E]=Custom, BaseSpeed, BaseAngle, AddParentAngle,
		AngleSpread and FullDirectionArc.
	* Fixed an error handling bug with DirectDraw and DirectInput. Also added
		more detailed error information.
	* Optimized handling of simple particles like blood. According to
		benchmarks, this increased performance ~8% overall with 2000% blood.
	+ Added the minimap.
	* Changed the random number generator to Mersenne twister.
	+ Made many game settings customizable in a game.cfg file.
	+ Added a WormSelfAction setting that can be used to change the behaviour
		of objects when it hits the worm that spawned it.
	+ Added SObjBlood setting.
	+ Made the GUI resizable so that it fills the whole screen even in
		resolutions above 320x200.
	

ALPHA 8.5 (19th Dec, 2003):
	* Bugfix: Moving slow in slopes
	* Bugfix: Error reporting should work correctly in both windowed and fullscreen mode now
	* Alt+Tabbing now works correctly in fullscreen
	* Fixed a small difference with the laser sight and the "Reloading..." flashing text
	* Improved performance overall
	* Shortened loading time on sprites and level
	+ Added lasersight color setting
	* Seperated highlight sight and laser sight (NOTE: This affect scripting! Weapons with
		LaserSight = 1 must set SightHighlight = 1 too!)
	+ Added passive reloading setting on weapons
	* Changed to zimm flash sobj when health bonuses disappear
	+ Added skins
	* Improved the GUI visually (at least I think so :) )

ALPHA 8.1:
	* Bugfixes:
		AI-aiming-straight-up
		Respawning in rock
		CtF flag disappearing
		Big Nuke stops reloading (silly bug ^_^)
		Minigun, Chaingun and Mini-nukes corrected
		Small bug when starting a new game when a game is running
ALPHA 8:
	+ New GUI!
	+ Level selection in menu
	+ Game mode selection in menu
	+ SimpleCtF game mode added
	+ Added ReloadCount setting to weapons
	+ Added Object[B-E] for weapons
	+ Added WormHurtSelf setting for objects
	+ Added Lifes settings for each profile
	+ Added ObjectBlowAwayVar, WormBlowAwayVar, WormDirectHitDamageVar, PartsVar and TrailPartsVar for objects.
	+ Added PartsVar for weapons
	* Improved the error reporting for unresolved resources
	* Improved the loading speed by not reloading sounds everytime a new game is started
	* Bugfix: Weapon selection doesn't crash now
	* Bugfix: The collision box for the worm is finally correct