Name = PrimaryBlood3b
AnimationType = Bullet
Color = (224, 0, 0), (192, 0, 0)
Gravity = 52.3

LandAction = Explode
LevelEffect = Blood

TrailA = SecondaryBlood1
TrailIntervalA = 0.5
TrailDistributionA = 3.0
TrailInfluenceA = 0.8

TrailA = SecondaryBlood2
TrailIntervalA = 0.8
TrailDistributionA = 6.0
TrailInfluenceA = 1.1