Autoduel Doc File

Commands:

   Driving=Controlled by joystick
         G=Get in/out of car
    CTRL-D=Driver stats
    CTRL-C=Car stats
    CTRL-R=Roster of cars
    CTRL-T=Task stats
    CTRL-L=Location and Date
    CTRL-S=Sound toggle
     Space=Continue. Read stuff faster
         Q=Quit game. If you do not end your game with "Q" your driver 
will be dead the next time you boot!

 Your Driver

     Only one driver can be played at one time. The starting menu gives 
you 3 options. Pretty self explanatory there. 

   Create a New Driver. 

     Here is where you can start a totally new driver. First you must 
type in a name. Its max is 16 letters. Next you have to choose his 
abilities. You have 50 pts to divide between the three skills. The 
highest any of your skills can be is 99.

   Driving Skill. This helps you handle your car on the road and in the 
arena. The better the skill, the less likely you will lose control and 
crash.
  
 Marksmanship Skill. This helps you shoot accurately. The better the 
skill the more likely you will hit your foes, and you will do more 
damage.

   Mechanic Skill. This is used to salvage weapons and ammo from the 
cars you kill. Salvaged ammo can be used in your car. Salvaged weapons 
and parts can be sold at the salvage yard. This skill can only be 
increased by taking lessons at the garage, being successful in a 
salvage.

   You start out with $2000, and 3 health points. If your health goes to 
0 you are dead. Prestige starts at 0. You are a nobody. Arena victories, 
successful courier runs, and certain other things can increase your 
prestige. Failed jobs, dishonesty, and certain other things can lower 
it. It never drops below 0. High prestige has many advantages, as you 
will learn. (Hint)


The Towns

 Truck Stop:

     Every town has a truck stop. In it you can:
   
     1) Catch a bus-$100. An easy way get to the next town. A ride takes 
one day. Walking to a city is suicide.

     2) Listen to rumors. Pick up the latest dirt on the roads. Maybe 
even get something interesting.

     3) Get batteries charged-$50. Takes no time. One price no matter 
how low. Brings your car's power to full charge.

     4) Get a room-$10/night. You can stay as long as you want. Its the 
best way to pass time waiting for an event. If you are out of money you 
can sometimes bum a bus ride here.

     5) Buy body armor-$250. Body armor gives you 3 more damage points. 
Damaged armor cannot be repaired. If it is damaged you have to buy a new 
set of it.


 The Assembly Line

     This is where you build your cars. Assembly lines are only in New 
York, Boston, and Pittsburgh. You can only own 8 cars at a time.


 The Salvage Yard

     This is a large, grimy lot, full of damaged and wrecked cars, 
dismounted weapons, and piles of spare parts. Most towns have salvage 
yards. Here you get rid of cars, weapons, and salvage you get from road 
kills that you dont want.

     1) Sell a car. You cannot sell a car unless you drive it into the 
lot. The operator will make an offer. You can decline or accept.

     2) Sell weapons from your car. much like the above.

     3) Sell salvaged goods. Here you can sell the stuff you rip off of 
your kills.


  The Weapon Shop

     This is "Uncle Albert's Auto Shop and Gunnery Shop"-a showroom 
featuring the latest weapons and ammo for your car.

     1) Buy weapons. Prices are the same as the assembly line, and will 
install the weapons for free.

     2) Buy ammunition. Your given the weapons on your car and you can 
buy ammo for any or all of them. The magazine has a limit of 20 rounds.


 The Garage

     Most larger towns have these. They are pretty much like ours of 
today except for the heavy fences and the 50-caliber machine guns 
mounted as point defense.

     1) Recharge your power supply. same as in the truck stop.

     2) Repair active car. 

     3) Store your active car. The garage will store the car you are 
driving.

     4) Take car out of storage-$50. The garage will give you a list of 
your cars stored in the city; choose which one you want. If you dont 
have the $50, you wont get your car back!

     5) Take mechanic lessons-$500. Each course lasts 5 days and there 
is no limit on how many you can take. Each course may raise your 
Mechanic skill by a few points.


 The Arena

     This stadium holds daily events, ranging from the go-kart contests 
of Amateur Night to the heavy-duty fire-fights of the Unlimited 
division.

     1) Practice by yourself-$20. You must be in a car. Here you can get 
the feel of a new car or check out how the arena is laid out.

     2) Get a schedule of events. This will tell you what will be held 
on what days.


 The AADA

     The American Autoduel Association is dedicated to the betterment of 
autodueling. The AADA provides a number of valuable services to drivers. 
AADA offices are located in most every town you will visit.

     1) Road info. You can learn the degree of outlaw activity on each 
route leading out of the city you are in. This is invaluable when 
planning trips.

     2) Courier tasks. You will be shown 3 missions. But you wont get 
every mission you ask for. The AADA agent on duty can turn you down if 
your prestige is too low, if the mission is thought to be too dangerous 
for your car, or if the payload is too large. You can only hold 3 
payloads at one time.


  Gold Cross

     This is the hospital. Here you can order a clone. This is a copy of 
your driver. Store you memories. And get your health points back.
    
      1) Create clone-$5000. Can only one clone at a time. If you get 
killed your clone will be activated where it was created. It owns 
everything you had before you died. Except for the car you were driving.

     2) Update braintape-$3000. Must have a clone. When you update you 
store all your current skills.

     3) Undergo treatment-$100/pt. If you have been injured in combat 
you can be healed. One week of treatment will cure one point of injury.


  Joe's Bar

     A seedy joint, not entirely safe.

     1) Buy a drink-$5. You are more likely to pick up good rumors. But 
remember not to drink and drive!

     2) Try to sell courier tasks. You can sell a payload for a fraction 
of what its worth.

     3) Listen for rumors. If the bartender likes you he may tell you 
something.


  The FBI

     Ordinary citizens have no reason to visit the FBI. If you have any 
business there you will know who to ask for and what to say.


  Origin Systems Inc.

     In Manchester you can visit the offices of this high-tech operation 
and find out about its latest projects.


  The Pet Store

     Strange pets in Philadelphia. You may get a courier task for this 
location.


  The Casino

     In Atlantic City you can stop by the casino. You can win big or 
lose big here.

     1) Draw poker. 5 card draw, house lets you discard all 5 if you 
want, and an ace-low strait is legal.

    Payoffs:

    Pair:1 for 1
    2 Pair:2 for 1
    3 of a kind:3 for 1
    Straight:4 for 1
    Flush: 5 for 1
    Full house:7 for 1
    Four of a kind:25 for 1
    Straight flush:70 for 1

     2) Blackjack. Normal game of 21. dealer wins ties. Dealer must draw 
until hand is above 16. Any player wins of he gets 5 cards w/o busting. 
Payoff is 2 for 1. If you get Blackjack on the deal you get 3 for 1.


  Other Locations

     There are other places not even on the map. You will have to rely 
on your wits to handle these situations as they appear.



  The Map

This is a very rough map of the area.

           *Water town      Manchester
           |                       *
          /                        |
 Buffalo  |                         \
*---------*Syracuse   Albany         \
           \------------*--\   Boston|
           |            |   ---------*
           |            |            |
           |            |           /
           *Scranton    |          *
          / \           |   Providence
         /   \          |
        /     ----------*New York
       |               /
       |              /
       *             /
*------+------------*Philadelphia
Pitts  |           / \
burgh  |          |   \
       |          |    \
       |          |     \Atlantic City
       *Baltimore  \     -*
       |           *Dover
       |
       *Washington

1=Garage     2=Weapon Shop 3=Arena
4=Salvage    5=Joe's Bar   6=Gold Cross
7=Assembly   8=AADA        9=Pet Store
10=Truck Stop11=Origin Sys 12=Casino
13=Hotel

 Albany=1,2,3,5,8,10
 Atlantic City=1,3,10,12
 Baltimore=2,5,8,10,13
 Boston=1,2,3,4,5,6,7,8,10
 Buffalo=2,4,8,10
 Dover=2,4,10
 Harrisburg=1,3,8,10,11
 New York=1,2,3,4,5,6,7,8,10
 Philadelphia=5,8,9,10
 Pittsburgh=1,2,3,4,5,6,7,8,10
 Providence=10
 Scranton=2,4,10
 Syracuse=2,10
 Washington D.C.=1,3,4,10
 Watertown=1,3,10


Body types

---------------------------------------
Type       Price  Weight Max load Space
---------------------------------------
Subcompt   $300    1000    2300     7  
Compact    $400    1300    3700    10  
Mid-sized  $600    1600    4800    13  
Luxury     $800    1800    5500    19  
Sta. Wagon $800    2100    5500    21  
Pickup     $900    2100    6500    24  
Van       $1000    2000    6000    30  

  Price is the price                   
  Weight is the weight of the body and frame. This accounts to the total
weight of the vehicle.
  Max load is the total weight this size vehicle can carry.
  Space is the # of spaces available for equipment, weapons, people, and 
cargo


Chassis
---------------------------------------
Strength     Weight Modifier    Price  
---------------------------------------
Light            -10%           -20%   
Standard         none           none   
Heavy            +10%           +50%   
Extra-Heavy      +20%           +100%  

   Weight modifier is the % change in the maximum load
   Price is the price of the chassis.
A heavy chassis on a Van would cost you $500.


Suspension
---------------------------------------
Suspension    Price       HC  Cargo HC
---------------------------------------
Light        no extra     1       0
Improved  100% of body $  2       1
Heavy     150% of body $  3       2

   The HC is the handling class for the automobile. Cargo HC is the HC 
for a station wagon, pickup, or van.


Power Plants
---------------------------------------
Plant    Cost  Weight Spaces  Power
---------------------------------------
Small    $500   500     3      1000
Medium  $1000   700     4      2300
Large   $2000   900     5      3600
Super   $3000  1100     6      5000

         DP     Max Speed
---------------------------------------
Sml       5        70
Med       8        80
Lrg      10        90
Sup      12        90

   DP is the number of hits required to destroy the power plant. Power 
factors are used to determine acceleration. A vehicle's power must be at 
least 1/3 its weight, that gives an acceleration of 5 mph. If the power 
is 1/2 the weight its accel. is 10 mph. If the power is equal or greater 
than its weight its accel. is 15.


Tires
---------------------------------------
Type          Cost      Weight     DP
---------------------------------------
Standard       $50        30        4
Heavy-Duty    $100        40        6
Puncture-Res. $200        50        9
Solid         $500        75       12

   DP is the # of points needed to destroy a tire.


Weapons
---------------------------------------
Name      Cost Weight Space DP C/R W/R
---------------------------------------
Mach. gun 1000  150     1    3  25  2  
Flamethro  550  465     3    3  25  5  
R. Launch 1050  215     3    3  35  5  
Recoil R. 1550  315     3    5  35  5  
Anti Tank 2050  615     4    6  50 10  
Laser     8000  500     2    2  --  -  
Mine Drop  550  165     3    3  50  5  
Spike Drop 150   40     2    5  20  5  
Smokescr   300   40     2    5  10  5  
Paintspray 400   25     1    2  10  2  
Oil Jet    250   25     2    3  10  2  
Heavy Rkt  200  100     1    2  --  -  

   All weapons have a capacity of 20 shots, except lasers and heavy 
rockets.
   C/R is the cost per round of ammo. W/R is the weight per round of 
ammo.


Armor
---------------------------------------
Vehicle Type  Cost per pt   Weight per
---------------------------------------
Subcompact        11            5      
Compact           13            6      
Mid-sized         16            8      
Luxury            20           10      
Station Wagon     20           10      
Pickup            22           11      
Van               30           14      

   Each point of armor can take one hit. Then it is destroyed. If you 
have 20 pts in the front of your car, it can take 20 hits before the 
weapons and interior are exposed.


Weapons

     Machine gun. Most used gun. Flamethrower. Short range, very deadly 
with in range, leaves smoke screen, and cant be mounted in front. Rocket 
Launcher. Larger, heavier, cheaper, and more destructive than the MG. 
But it is also less accurate, and ammo costs more. Recoilless Rifle. 
Accurate as an MG but the punch of a rocket launcher. Anti-Tank Gun. 
Super heavy, and super destructive. Only mounts in the front or back. 
Its very effective and makes for quick kills. Laser. Light, compact, 
very destructive, and expensive. Drain Power plant but dont have to buy 
ammo. If power plant is gone, your laser will not work. Heavy Rocket. 
One shot weapon, cheep, best used at close range, can destroy with one 
shot but not always. Minedropper. The most offensive of the defensive 
weapons. A few well-placed mines can wipe out any player. If there were 
no MD there wouldnt be underbody armor. Mines can also destroy tires 
very quick. But they can do the same damage on you as on someone else. 
So be careful. They can only be placed on the back of your car. 
Spikedropper. Like the minedropper but does damage only to tires. Will 
not damage solid tires. Smokescreen. Totally defensive. Hides you from 
your foe, making an escape easier. Fire directed through a smokescreen 
is much less accurate. Paint Spray. Like a smokescreen but can coat a 
foe's windshield and drive and fire badly until he can clean it off with 
his wipers. Oil Jet. Lays a thin but slippery slick. Any vehicle 
entering the slick will be slowed and will probably lose control for a 
short time. Only mounted in back. Dont stop on one, you might not get 
out!


  Driving

     You control your car with the joystick and fire with the button. 
Here is what is shown when you are either on the road or in the arena.   
From top left there is your list of weapons on your car. The highlighted 
one is your active weapon. This is the only one you can fire. To change 
your active weapon hit the number of the weapon you wish to become your 
new active weapon. Next is the battery level. It goes down the more you 
run your car. If your power plant is damaged you will lose power. After 
that is the radar. It lets you know of any vehicles within several 
miles. If you have severe damage to your power plant it can go out. Next 
is the Speedometer and the Odometer. Self explanatory. The whole right 
side shows how many damage points you have left. From top down the 
damage is shown for:

  1) Armor on the car
  2) Tires
  3) Power plant
  4) You the driver


 Arena Combat

     The arena is the best place to get prestige, driving ability, 
marksmanship, and also money. There are four different kinds of arena
battles.

   1) Amateur Night. This is for the beginning autoduelists. There are 
amateur nights weekly. You must enter the arena on foot and have less 
than $5000 or a prestige lower than 6. The arena will provide you and 
your 5 opponents with a "Killer Kart." This is a lightly-armored 
subcompact with a single front mounted machine gun. If you win you get 
$1500. 

   2) Division 5,10,15,20. These are regularly scheduled AADA combats. A 
Division 5 event is open to cars with a value of up to $5000. Division 
10 is $9600. And so on with the other divisions. You can enter a higher 
division duel if you want. The risk is much greater, but so is the prize 
money.

   3) Unlimited Division. This is like the other divisions but there is 
no limit on cost of the vehicles. Expect vans, trucks, and bigger cars 
armed with lasers in this duel.

   4) City Championships. Each arena holds one of these every 12 weeks. 
These duels are more dangerous than regular duels. There is no limit on 
the cost of vehicles that can enter.


 Jobs

     There are many ways to earn a living. There is road combat, arena 
combat, couriers, and vigilante. A courier takes payloads from an AADA 
office to another place in another town. This builds prestige and your 
bankroll. A late delivery can hurt your reputation and will pay less. A 
vigilante cleans up the roads of outlaws. The reward is experience and 
salvage from your kills.


 Outlaws

     Outlaws congregate in groups. If your radar shows several blips 
close together be careful. Packs can be deadly. Few roads are ever 
outlaw-free. Once a road has been cleared, new bandits will appear 
gradually. A well traveled road is usually fairly safe. It is believed 
that most outlaws in the Eastern sea-board report to a single leader, 
referred to by law enforcement agencies as "Mr. Big." Tracking down Mr. 
Big - if he exists - is a top priority of both the FBI and the AADA. 
(Hint..Hint)

     The main object I guess it to get this Mr. Big. But you will have a 
hard enough time staying alive. For those  that like to cheat here is a 
way to get you enough money with out risking your neck.

     Make a backup of side 2. Boot up and create a driver. Then go build 
a car. Go to the garage and store the car. Put the back up disk in and 
remove the car from the garage. Put in the original side 2 and leave. Go 
to the salvage yard and sell the car. Go back to the garage. Put in the 
backup, remove the car. Put in the original side 2 and leave, sell the 
car and go back. Keep doing this until you have enough money to buy a 
good car. With the money you make you can also add weapons to the car so 
you will get a better price when you sell it.


          Drive offensively!

NOTE: YOU SHOULD ALSO HAVE A COPY OF A U.S. MAP, LIKE FROM A ALTAS SO 
YOU CAN SEE WHERE THE TOWNS ARE.

