A VIDEO
GAME CARTRIDGE FROM
PARKER BROTHERS

Tutankham(TM)

Under License from Konami Industry Co., Ltd.

FOR ATARI 2600(TM), SEARS VIDEO ARCADE(TM)
AND OTHER COMPATIBLE SYSTEMS

Rules (C) 1983 Parker Brothers, Beverly, MA 01915 Printed in U.S.A.
(C) 1983 Konami Industry Co., Ltd., and used by Parker Brothers under
authorization.

Inside King Tut's tomb are treasures beyond your wildest dreams.  They
can be yours...if you dare to take them.  Supernatural creatures roam
the mazes of the tomb guarding the treasures at all costs.  Your only
defenses against them are your laser gun...and your wits.  Blast away,
snatch the loot, escape through secret passageway before it's too late!
And when you see a key, take that, too.  It will unlock the door to the
next chanber and the next adventure.  Enter King Tut's tomb and see what
awaits you...if you dare.

OBJECT

To score as many points as you can by recovering treasures and defeating
the guardians of the tomb.

SETTING THE CONSOLE CONTROLS

1. Select a game level number (see GAME SELECTION on back page) by
pressing down on the GAME SELECT switch.  The game number will appear
at the bottom of the screen.

2. Press down the GAME RESET switch and you're ready to start the action.

THE JOYSTICK CONTROLLERS

Plug the Joystick controllers firmly into the jacks at the back of your
video system.  Use the LEFT controller jack for one-player games.  Use
the Joystick to move your archeologist left, right, up, or down.  To
fire your laser gun, press the fire button and--at the same time--move
the Joystick either left or right to fire in that direction.  To create
a laser flash, hold down the fire button and--at the same time--move the
Joystick up.

PLAYING

When the game begins, you're an archeologist with three "lives."  You're
in the first of four burial chambers inside King Tut's tomb.  Take a
minute to look at the illustration to the left.

As soon as you press RESET, start moving the archeologist through the
maze.  These are the things you must do:

Find the Key.  Inside each chamber is a key.  As soon as you see it, go
after it.  You'll need it in order to enter the next chamber at the
end of the maze.  Once you have the key you'll see it in the
archeologist's hand.

Watch out for Creature Nests.  Throughout the maze are creatures' nests.
Creatures of varying speeds and species can spring fromthem at any time.
Just before they do, however, you'll hear a "slurp-like" sound.  When
you hear it, get ready to fire at the approaching creature!

To fire your laser gun: press the fire button while you move the Joystick
either left or right, depending on the direction in which you wish to
fire.  You cannot fire up or down.

If you're in a tight spot and can't seem to fire your way out, you can
activate the laser flash.  Just hold down the fire button while you move
the Joystick up.  The laser flash will cause all the creatures on the
screen to disappear...just long enough for you to escape.  You'll start
with three flashes, so use them wisely!

Pick up Treasure.  Various kinds of exotic and priceless treasures are
located throughout the maze.  You'll find them tucked away in alcoves.
Just remember that you don't have to go after each one--especially if
it's too risky.  As the astute archeologist knows, some treasures are
more valuable than others. (The list is on p. 7.)  It's up to you to
decide which ones you most desire.  Good luck.

Find the Secret Passageways.  Secret passageways let you zip from one
side of the chamber to the other.  They can let you escape dangerous
situations.  Oftentimes it's the only way to continue through the maze.
Because a secret is a secret, it's up to you to find out where each one
is located.

Watch the Time Band.  The time band monitors the amount of ammunition
in your laser gun.  The longer you remain in the maze, the faster the
ammo is used up.  So try to complete the maze as quickly as you can.
Your ammo supply replenishes with each new chamber.

Open the Door.  At the end of each maze, you'll find a door.  As long
as the archeologist has the key in hand, he'll unlock that door when he
reaches it.  Behind it lies another fabulous treasure and the entrance
to the next chamber!  If the archeologist has no key when he reaches the
door, he must go back and get it.

END OF GAME

The game ends when you've lost the last of your three "lives."  To play
again at the same level, press RESET.

LEVELS OF DIFFICULTY

There are four levels of difficulty.  Each level is comprised of the four
different chambers.  If you complete the four chambers of Level One with
at least one remaining "life," you'll proceed to the first chamber of
Level Two.  If you complete the four chambers of Level Two with at least
one remaining "life," you'll proceed to the first chamber of Level Three,
and so on.  Complete all four chambers of Level Four, and you'll repeat
Level One.

THE CHAMBERS

As you forge deeper into the tomb, you'll see that inside each chamber
is a different maze, each one a bit more difficult than the last;
different treasures; and different creatures...

CHAMBER ONE

The creatures you'll find here are:

Royal Cobra Snakes...spirits of the goddess Wadjet.

Desert Scorpions...sacred animals of the goddess Selket.

Giant Bats...they've been locked inside the tomb for generations.

The treasures you'll find here are:

Silver Crown of Ramses II

Royal Ring...worn by Pharaohs of the Eighteenth Dynasty

Ruby...thought to have been dropped by a previous explorer who never
emerged from the tomb and whose remains have never been found

Gold Chalice...used by Thutmoses III in ceremonies to the god Amon-Ra

Gold Crown...believed to have been worn by Queen Teye

Behind the unlocked door lies the map that shows the way through
Chamber Two

CHAMBER TWO

The creatures you'll find here are:

Turtles...a vicious breed that made a home inside the tomb when the
Nile River overflowed in the 10th century

Jackels...spirits of Anubis, the jackel-headed god of death

Blue Condors...protectors of the great sky god Horus

The treasures you'll find here are:

Gold Crown...probably worn by a young prince of the 20th Dynasty

Ring...reported to have magical powers

Emerald...plunder from the battle at Kandesh during war with the Hittites

Goblet...used in ceremonies to command the forces of nature

Bust...head of Amon-Ra, the sun god

Behind the unlocked door lies a vase used to carry sacred Nile River
water in coronation ceremonies

CHAMBER THREE

The creatures you'll find here are:

Desert snakes...spirits of the snake goddess Merseger, protector of
desert tombs

Lion heads...spirits of Sekhmet, lioness-headed goddess of war

Killer Moths...this ancient species is gigantic and poisonous

The treasures you'll find here are:

Neck Ring...thought to have belonged to a high born Nubian slave

Amulet...used to ward off evil spirits

Palm fan...used to keep Queen Nefretiti cool

Crystal...believed to be from the glass furnaces of Thebes

Blue Zircon...very rare...favorite jewel of Queen Nefertari, wife
of Ramses II

Dagger...used in ancient ceremonial killings

Behind the unlocked door lies the most coveted treasure of all...the
death mask of Tutankham, himself!

SCORING

------------------------------------------------------------------------
|           | CHAMBER ONE | CHAMBER TWO | CHAMBER THREE | CHAMBER FOUR |
------------------------------------------------------------------------
| CREATURES | Snake     1 | Turtle    1 | Snake       1 | Virus      1 |
|  /POINTS  | Scorpion  2 | Jackel    2 | Lion        2 | Monkey     2 |
|           | Bat       3 | Condor    3 | Moth        3 | Mystery      |
|           |             |             |               | Weapon     3 |
------------------------------------------------------------------------
| TREASURES | Key      20 | Key      40 | Key        60 | Key       55 |
|  /POINTS  | Crown    15 | Ring     30 | Trident    35 | Ring      40 |
|           | Ring     25 | Crown    25 | Ring       30 | Amulet    25 |
|           | Ruby     25 | Emerald  40 | Herb       25 | Fan       80 |
|           | Chalice  20 | Goblet   20 | Diamond    30 | Crystal   20 |
|           | Crown    45 | Bust     20 | Candelabra  5 | Zircon    40 |
|           |             |             |               | Dagger    35 |
------------------------------------------------------------------------

Bonus points for completing each chamber: depends on amount of ammunition
left.

GAME SELECTION

TUTANKHAM has eight game selections.  Games 1, 2, 3, and 4 are one-player
games.  Games 5, 6, 7, and 8 are two-player games.  In the two-player
games, the left player goes first; players then alternate turns.  Your
turn ends when you lose a "life."  The game ends when both players have
lost three "lives."

---------------------------------------------
|      LEVEL NUMBER       | LEVEL VARIATION |
---------------------------------------------
| one-player   two-player |     easiest     |
|     1            5      |        |        |
|     2            6      |        |        |
|     3            7      |       \|/       |
|     4            8      |     toughest    |
---------------------------------------------

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