THE EXPLOSIVE ARCADE HIT!
BATTLEZONE(TM) 

NOTE: Always turn the console POWER switch OFF when inserting or 
removing an ATARI(R) Game Program(TM) cartridge. This will protect 
the electronic components and prolong the life of your ATARI Video 
Computer System(TM) game. 

GAME OBJECTIVE 

The year is 1999, and the nations of the earth have declared a world-
wide peace plan. But there is a problem with the proposed truce. 
A council of military commanders has unleashed battalions of automated 
weapons into the countryside. These aerial fighters, flying saucers,
tanks, and supertanks will turn the world into a lifeless landscape 
unless you can stop them. 

Luckily, you've discovered an old military tank hidden inside the 
museum. Use your Joystick to steer the tank as you search for enemy 
automatons. Since your electronic periscope only gives you a front 
view from the tank, you'll have to rely heavily on your radar screen 
to detect the enemy. If you see a blip on the radar, you need to 
move fast! Use your Joystick to turn your tank until the enemy appears 
on the screen; press the red controller button to fire your turret 
gun. 

GAME PLAY 

You have five tanks to complete your mission. Your tank will be destroyed 
each time it is hit by enemy fire. 

The enemies you'll encounter are: 

TANKS
Tanks are your most common enemy. They move a bit slower than your 
tank, and can be identified by their blue turrets. 

SUPERTANKS
These look like regular tanks, but have yellow turrets and can move 
faster than your tank. 

FIGHTERS
Fighters always appear directly in front of you then zigzag toward 
your tank. When a fighter reaches point-blank range, it will veer 
to the side and fire an anti-tank shell directly at you. You can 
identify a fighter by the "buzz" sound it makes as it flies. 

FLYING SAUCERS Flying saucers do not fire at you, but are hard to 
hit and can distract you when a tank, a fighter, or a supertank is 
firing at you. 

(Note: Colors may vary with different television sets.) 

USING YOUR RADAR SCREEN 

Your radar is located at the top center of the screen. Enemy automatons 
appear on the screen as white "blips" of light, your tank is located 
in the middle of the radar circle. The two lines at the top of the 
radar screen indicate your field of view. When you move your tank 
so an enemy "blip" is between the lines, you should be able to see 
the enemy on the main screen. Be careful, though! An enemy can shoot 
and destroy your tank--even if you can't see it on the main screen. 

A black sighting mark is located at the top of the main screen to 
help you aim at the target. When the enemy is directly in your line 
of fire, the sighting mark will change from black to white. 


SCORING

TARGET          POINTS
Tank            1,000
Fighter         2,000
Supertank       3,000
Saucer          5,000
Bonus Tank      At 50,000 and 100,000 points


USING THE CONTROLLER 

Use your Joystick to maneuver your tank. Plug the Joystick firmly 
into the LEFT controller jack at the back of your console. Hold the 
controller with the red button to your upper left, toward the television 
screen. 

Push forward on your Joystick to move your tank forward; pull back 
on the Joystick to move your tank backward. To rotate your tank in 
position, push the Joystick directly right or left. Move the tank 
in an arc by pushing your Joystick diagnally in the desired direction. 

Fire your turret gun by pressing the red button on your controller. 
If you miss a target, you cannot fire again for approximately 2 seconds. 

CONSOLE CONTROLS 

GAME SELECT/GAME LEVELS 

Press the GAME SELECT switch to choose one of three game levels. 
The game level is indicated by the number of tanks displayed at the 
bottom of the screen. 


GAME NUMBER     SKILL LEVEL
Game 1          Novice
Game 2          Intermediate
Game 3          Advanced


DIFFICULTY SWITCHES/TV TYPE SWITCH 

The DIFFICULTY switches and TV TYPE switch have no function in the 
game. 

GAME RESET 

Press GAME RESET or the red button on your controller to start the 
game. 

STRATEGY 

˙A good way to evade enemy shells is to rotate your tank 45 degrees,
˙  then immediately move the tank forward or backward. 

˙Listen for the sound of an enemy gun being fired. As soon as you 
˙hear a shot, take evasive action. Do not simply rotate in the 
˙same spot. 

˙Keep moving after you fire a shot--don't want to see if the shot 
˙hit its mark. 

˙If a tank is close behind, you can bring it within sight by moving 
˙your tank in reverse until the enemy tank appears on the screen. 
˙You'll be able to shoot as the enemy tank turns to face you. 
˙
˙Try to lure one enemy into another enemy's line of fire. For example,
˙  by moving your tank to one side, you can move a flying saucer 
˙into a shot fired by an enemy tank. 

˙Don't waste shots, since you can't shoot your turret gun again 
˙until the shell either hits an enemy, or disappears from your 
˙main screen. 


ATARI(R)
AWarner Communications Company

ATARI, INC., Consumer Division, 1312 Crossman Ave., P.O. Box 61657,

Sunnyvale, CA 94086

C019741-81 REV. A 2681 

(C) 1983 ATARI, INC. ALL RIGHTS RESERVED
Printed in U.S.A. 

    Video Game Advantage WWW manual archive -- http://www.io.com/~vga2000

