* PANAMA JOE (MONTEZUMAS REVENGE) *

     Thats what they call him round these parts; though no one knows his 
real name or where he comes from. But one thing's for sure, PANAMA JOE's 
a daredevil from the word go! No risk's too great winning, thats whats 
most important to him. And more times than not, that's exactly what he 
does.   Because he's tough, clever, resourceful. And sometimes, 
downright pig headed! At times,he's been known to get in over his head. 
Luckily he's got a knack for getting himself out of hot water as quickly 
as he gets into it! Lets hope MONTEZUMA'S REVENGE is one of those times.

OBJECTIVE:

     To help PANAMA JOE safely reach Montezuma's fantastic treasure by 
guiding him through a maze of chambers within the emperor's fortress. 
Along the way PANAMA JOE must avoid an array of deadly creatures and 
hazardous chamber conditions while he collects valuables and other tools 
which can aid him in mastering the the evils of the fortress and to 
escape with the loot.

     There will be a brief demonstration mode which will end with PANAMA 
JOE landing in the center of the first chamber. At this point, you may 
choose
Difficulty Level 1, 2, or 3 by pressing the SELECT key on the console. 
Then guide PANAMA JOE dowm the chain in the center of the first chamber 
and your'e ready to start the action! To begin a new game at any time, 
simply press the START key on the console and follow instructions for 
choosing a difficulty Level.

THE JOYSTICK:

     Use your joystick to move PANAMA JOE through the emperor's 
fortress.To make PANAMA JOE walk left or right, move the joystick in 
those directions. to make him climb up a ladder or chain, push forwards 
on the joystick; to climb down, pull backwards on the joystick.

NOTE: you'll discover that a combination of left/right and 
backwards/forwards joystick movements will make guiding PANAMA JOE on 
and off the ladders and chains easier.

THE FIRE BUTTON:

     Press the fire button any time you want PANAMA JOE to jump. If 
PANAMA JOE is standing still, he will jump straight up and down. If he 
is moving left or right, PANAMA JOE will leap in that direction.

SCREEN DISPLAYS:

     In the upper left-hand corner of the screen there is a box called 
called the INVENTORY WINDOW. Each time PANAMA JOE collects a special 
tool (e.g, a sword, torch, or a key), that tool is displayed in the 
Inventory Window until he finishes using it.   At the bottom of the 
Inventory Window are 5 hats representing your remaining number of PANAMA 
JOEs. Each time you lose a PANAMA JOE ,one hat disappears from the 
Inventory Window. You'll begin the game with 6 PANAMA JOEs, including 
the one on screen. If you accumulate more than 6 PANAMA JOES, extra hats 
are displayed below your score. The number to the immediate right of the 
Inventory window indicates the game level currently being played.

     In the upper right hand corner of the screen is the SCORE BOX. 
Throughout the game, points will be accumulated and your score will be 
displayed in this space (see scoring section).

PLAYING:

     Once you start this game , you ARE PANAMA JOE winding your way 
through MONTEZUMA'S fortress! That means you've got to be ready to 
handle lots of action. Like climbing ladders and chains. Sliding down 
poles. Jumping over (and under) deadly creatures. And grabbing precious 
jewels and special tools along the way. No sweat right? You'll be ready 
for anything because, like PANAMA JOE, you thrive on the spirit of 
adventure and exploration. maybe you'll need to backtrack through 
certain chambers. Or perhaps forge ahead blindly. Even test your memory 
to remember the location of a room you fought through earlier. Just be 
sure to keep a cool head Use your special tools wisely. and please try 
not to greed blind you as you snatch up the MONTEZUMA'S fabulous 
treasures. Happy hunting, PANAMA JOE!

INSIDE MONTEZUMA'S FORTRESS:

     As you guide PANAMA JOE through Montezuma's fortress you'll 
encounter 3 major groups of elements. they are:
    o Room Fixtures
    o Killer Creatures
    o Special Tools & Rewards
Various combinations of these elements are found in all the chambers 
throughout the fortress. Each is described as follows:

ROOM FIXTURES:

LASER GATES:

    Destructive laser gates intermittently appear and disappear in 
various parts of a chamber. PANAMA JOE must avoid these laser gates, and 
pass through ONLY when they disappear. IF PANNAMA JOE HITS A LASER GATE 
YOU LOSE HIM.

CONVEYOR BELTS:

    Conveyor belts force PANAMA JOE to speed up or slow down, depending 
in the direction he is moving. In general, if you move the joystick IN 
THE DIRECTION OPPOSITE to the which the conveyor is moving, PANAMA JOE 
will slow down while moving against the conveyor. If PANAMA JOE is 
heading in the same direction as the conveyor, he will speed across to 
the other side where, at times, you must safely jump him off. IF PANAMA 
JOE MISSES JUMPING ONTO OR OFF AN ELEVATED CONVEYOR BELT AND THE FALL IS 
TOO FAR, YOU'LL WILL LOSE HIM.

DISAPPEARING FLOORS:

    In some chambers there are certain sections of the floor which look 
different from the rest. These sections intermittently appear and 
disappear. You must time PANAMA JOE's crossing these sections just right 
or...... IF THE FALL'S TOO GREAT YOU LOSE THAT PANAMA JOE.

DOORS:

    Throughout the fortress you'll encounter 3 different colored doors: 
red, blue, and grey. These doors can ONLY be opened when PANAMA JOE 
approaches them with the corresponding color key (displayed in the 
Inventory Window) YOU GAIN 300, POINTS FOR OPPENING ANY DOOR.

FIRE PITS:

    Occasionally, PANAMA JOE will come across a blazing fire pit as he 
maneuvers through a chamber. Fire pits must be avoided at all costs! 
Guide PANAMA JOE around them, or jump him over them whenever possible. 
IF PANAMA JOE FALLS INTO THE FLAMES, YOU LOSE HIM TO A PUFF OF SMOKE.

LADDERS:

    Ladders allow PANAMA JOE to travel up to, or down from one level to 
the next. Simply move the joystick in the appropriate direction. PANAMA 
JOE CANNOT JUMP TO OR OFF A LADDER.

POLES:

    Poles allow PANAMA JOE  to slide DOWN ONLY from one level to the 
next. Simply jump PANAMA JOE onto a pole, he'll handle the rest. BUT IF 
PANAMA JOE MISSES THE POLE AND FALLS, YOU LOSE HIM.

CHAINS:

    Much like ladders chains offer PANAMA JOE  away to travel from one 
level to the next. Simply jump PANAMA JOE  onto a chain guide him up or 
down by using your joystick.

KILLER CREATURES:

SKULLS:

    In his travels PANAMA JOE will come across bouncing and rolling 
skulls. He must jump over the rolling skulls, and walk under the 
bouncing ones. If PANAMA JOE is hit by a skull you lose him. But if he 
has a sword (displayed in the Inventory Window), PANAMA JOE can 
eliminate the skull by simply walking through it. YOU GAIN 2000 POINTS 
FOR ELIMINATING A SKULL.

SNAKES:

    Watch out for the snakes! Though they don't move they have a deadly 
bite. Whenever PANAMA JOE  meets up with one, he must jump over it. Not 
even a sword will eliminate a snake. If PANAMA JOE IS BITTEN YOU LOSE 
HIM.

SPIDERS

    Unlike snakes spiders do get around. They'll even climb ladders! If 
one bites PANAMA JOE you'll lose him. So PANAMA JOE must either jump 
over spiders, or slay them with a sword (displayed in the Inventory 
Window). YOU'LL GAIN 3000 POINTS FOR SLAYING A SPIDER.

SPECIAL TOOLS AND REWARDS:

     As PANAMA JOE works his way through he fortress, he'll encounter 
special ools and rewards, all there for his taking. When possible, 
PANAMA JOE should jump up and grab a special item, which will be 
displayed in the inventory Window until it is used. The inventory Window 
can hold only 5 items at a time. Once it is filled PANAMA JOE cannot 
collect any more special items.

The 5 special tools and Rewards are:

AMULETS:

    These hammer shaped objects help PANAMA JOE evade killer creatures. 
Whenever he grabs an amulet, all killer creatures turn grey and are 
disabled for several seconds allowing PANAM JOE to safely walk through 
them. He can even travel into another chamber during this time. Once the 
this time is up, the amulet will dissapear from the Inventory Window and 
the killer creatures will return to their nasty, normal-colored selves. 
Collecting an Amulet is worth 100 points.

JEWELS:

    These dazzling beauties are worth 1000 points apiece! PANAMA JOE 
simply jumps up and plucks them as he goes by. However, if the Inventory 
Window contains 5 items, PANAMA JOE cannot collect more, jewels, even 
through jewels are not displayed in the Window.

KEYS:

    To every red, blue, or grey door in the fortress--there's a matching 
key. A door can be opened with the correct corresponding colored key 
which PANAMA JOE must grab along the way. Keys will be displayed in the 
Inventory Window until used. YOU GAIN 300 POINTS FOR OPENING A DOOR.

SWORDS

    A SWORD IN THE HAND IS WORTH 50 POINTS, so be sure not to pass up 
too many of them along the way. More important,a sword enables PANAMA 
JOE to eliminate spiders and skulls on contact.

TORCHES

    Don't underestimate the necessity of a torch. As PANAMA JOE travels 
deeper into the fortress, he may encounter dark chambers. Only with the 
torch can he illuminate these hazardous rooms. Once PANAMA JOE has a 
torch, he keeps it throughout the current game level. Without a torch 
there is no light at all and you must rely on your memory to guide 
PANAMA JOE  safely through these chambers. GRABBING A TORCH EARNS YOU 
3000 POINTS.

THE TREASURE ROOM:

     If PANAMA JOE safely navigates through all the chambers he'll 
eventually reach his ultimate goal the Treasure Chamber. Herein lies the 
fablous treasure of the emperor, Montezuma!

  To enter this final chamber, daredevil PANAMA JOE must leap into the 
darkness! Once inside, he'll find several chains, and the infamous 
jewels all awaiting his grasp. In the just a matter of seconds, PANAMA 
JOE must jump from chain to chain while trying to collect as many jewels 
as possible. But beware! If  PANAMA JOE misses a chain and jumps onto a 
pole, he immediately slides into the next difficulty level and misses 
his chance to collect more jewels. When time's up you will automatically 
advance to the next difficulty Level.

DIFFICULTY LEVELS:

  In this game there are 9 Difficulty levels. You may choose any one of 
the first 3 to begin playing, the remainder must be earned through game 
play. As you advance from one Difficulty level to the next, the follwing 
things happen: New barriers may appear, or old ones disappear, changing 
the best paths to the treasure room. More (and faster moving) killer 
creatures appear in each successive Difficulty Level. More dark chambers

  Each time you successfully complete one difficulty level and have a 
remaining PANAMA JOE, you'll automatically advance to the next 
Difficulty Level.

END OF GAME:

  The game ends when you have lost all of your PANAMA JOEs. When this 
happens PANAMA JOE  will disappear and all action on the screen will 
stop. If the game ends while playing Difficulty Level #1 simply press 
the fire button on the joystick controller. You'll receive 6 PANAMA joes 
and begin the action (with a score of zero) at the same point at which 
the game ended.

SCORING:

  COLLECTING SPECIAL TOOLS & REWARDS:
   Keys.............50   points each
   Swords...........50   points each
   Amulets..........100  points each
   Jewels...........1000 points each
   Torches..........3000 points each

     ELIMINATING KILLER CREATURES:
   Skulls...........2000 points each
   Spiders..........3000 points each

            ROOM FIXTURES:
   Openning doors...300  points each

BONUS PANAMA JOEs
Levels 1-3 every 10,000 points.
Levels 4 & up every 20,000 points.
***************************************
* This doc file took a lot of time to *
* make so, I hope everybody that uses *
* it enjoys it.                       *
***************************************
   MONTEZUMA'S REVENGE COPYRIGHT 1984 
           PARKER BROTHERS.

