RACING DESTRUCTION SET.

By Rick Koenig and Connie Goldman.

Distributed by Electronic Arts.



How to drive...

     The red car uses the top window and is always under joystick 
control.  The yellow car uses the bottom window and is under computer 
control in one-player games and joystick control in two-player ones.

     Moving the stick forward is like stepping on the gas.  Moving it 
back is like stepping on the brake.  Moving it to the right points the 
car toward the in-car driver's right, and moving to the left points the 
car toward the driver's left.  If a lane exists on the side the car is 
pointing toward, the car will move into that lane.

     Think of the track as a slot racing set.  As long as you steer 
straight ahead, your car will stay in its slot unless you try to go to 
fast through a turn or across certain jumps, or until you are interfered 
with by another car.

     Practice controlling the car at first without worrying about 
wrecks.  At the "Normal" difficulty level setting, and with the 
"Racing/Destruction" option set on "Racing", wrecks will have no effect 
on a car's performance.  Take advantage of this safety net to learn how 
to drive and how to memorize the track.


Choosing different levels and options.

     Selecting "Set Options and Level" from the racing menu produces a 
new menu.  The options if contains allow you to set the difficulty and 
complexity of the game and to choose among 4 different background 
graphic sets.

     Use the joystick to move the highlight up and down from option 
group to option group in the left column and back and forth among the 
options within each group.  When you have the settings you want, move 
the highlight up to "Exit" and press the button.

WHAT EACH "DIFFICULTY LEVEL" MEANS...

NORMAL -> The vehicles are invulnerable in regular races and very 
durable even in destruction contests.  This is the level the program 
begins with each time you start it up.

ADVANCED -> The vehicles are much less durable.  Running into the sides 
of the track or into other vehicles reduce power and speed.  Vehicles 
can be damaged so badly that they will no longer run.  If one car ceases 
to run, the other is declared the winner as soon as it crosses the 
finish line, regardless of what lap it is on, if neither car is able to 
do even this, press the <START> key.

SEVERE -> The tracks have no safety walls.  Enter a turn or take a jump 
too fast and you'll leave the track-permanently.  At this level, you can 
literally run your opponent off the track.  And land mines are always 
fatal.

COMPUTER VEHICLE handicapping.

At the PRO level, the computer will always drive the straight-aways at 
the top speed of its vehicle.
At the EXPERT level, the computer will drive 10 miles and hour less than 
this speed.
At the Novice level, the computer will drive at 20 miles/hour below its 
top speed.

RULES CHOICE...

Racing -> The goal is to complete the number of laps before your 
opponent.

Destruction -> The goal is the same, however you can really put a crimp 
in your opponents style, You can have cars with armor, crushing ability, 
landmines, and gallons of oil to make oil slicks.  The oil slicks and 
land mines will be dropped on any level surface each time you press the 
joystick button.  (Until you run out of course.)

GRAVITY...

There are 14 possible levels of gravity settings ranging from the 1/6 
strength of the Moon to 2 1/2 G's of Jupiter's gravity.  Move the 
joystick left and right to choose your level.  On light gravity you will 
be able to make very long jumps and avoid bad terrain or landmines etc. 
with heavy gravity you will find you need practice so as not to roll 
your vehicle on a jump.

LAPS...

Choose any number from 1 to 9.  Keep in mind that on tough tracks 
against a tough opponent you may find it impossible to finish a long 
race.

BACKGROUND GRAPHICS...

You can choose between any of 4 different types of terrain that will 
scroll along with your chosen race.  Any combination of 
track/graphics/vehicles is perfectly OK.

CHOOSE/CUSTOMIZE...

You can choose between 10 different vehicles with different 
body/tire/engines.  As you use your joystick to choose among the 
different possibilities you should keep an eye on the numbers showing 
traction, acceleration, and weight.  Using the ability to create better 
or lesser equipped vehicles will allow a finer handi-capping for mis-
matched drivers, keeping the race interesting.

You can also choose such things as armor, crushing ability, oil, and 
landmines, for use in the destruction sequences.  Armor will help keep 
down the destruction caused by your opponent and crushing will increase 
the damage you do if you ram your opponent.  Remember the added weight 
of these things will slow your acceleration potential.  If you drop an 
landmine you better remember where you dropped it because if you hit it 
its just as deadly as if the other guy dropped it.

You can save each car or track you create to a new data disk. (Created 
using the "FORMAT" option.)  Just follow the prompts.

If you decide to create your own track or modify an existing one you 
will see a small overview of the entire track and various types of track 
pieces.  Move the cursor to any section of track or any piece and you 
will see a large blow-up of the piece chosen.  You can then choose to 
set the piece on the track or to modify the characteristics of the 
piece.  (Each selection is chosen using the joystick and its trigger.)  
If you try to exit this option you will be told if any conflicts exist 
in your track set-up.  Each track section must have matching end pieces 
each must be at the same height and width.  To erase a track section 
choose a blank section and put it on top of the old one.  When you load 
or save a section of track it will contain information on background and 
gravity as well as the track shapes.

There are 50 different track layouts on the back of the destruction set.

