RAID OVER MOSCOW

Doc's for ATARI
By:Brian Hendricks



     RAID OVER MOSCOW is a multi-screen action game which requires 
different skills and provides new sequences as you progress through the 
game.  As squadron commander of the U.S. Defense Space Station, you will 
lead your commandos on a virtual suicide mission.  You will attempt to 
stop the nuclear attack.  If your force is successful in knocking out 
the Soviet launch sites, you must go into the city of Moscow itself.  
Armed with only the weapons you can carry, your commandos lead an 
assault on the Soviet Defense Center.
 
 
PLAYING INSTRUCTIONS

SEQUENCE I - SAC HEADQUARTERS

     The opening sequence is a world overview from Strategic Air Command 
Headquarters (SAC). This computer overview alerts U.S. Commanders of any 
nuclear activity. When a Soviet launch has occurred, the launch point 
will turn white on the screen.  The computer then immediately identifies 
the launch site, the target, and the time to impact.  The Soviet 
Missiles will be identifiable on the screen as a small cluster of white 
dots heading toward the U.S.  Above the Earth is a white figure which is 
the U.S. Space Station equipped with Stealth Fighter Aircraft.  After a 
launch has been detected, you may enter the space station by pressing 
<SPACE> 
 
 
SEQUENCE II - DEFENSE TACTICS

     Once inside the space station, fighter pilots will begin to 
scramble to their aircraft.  Each Pilot must take his plane out of the 
station.  Because the aircraft is in a semi-weightless condition, 
control is handled by three thrusters and the main engine.(NOTE:after 
the pilot gets to his plane it will move to the launch pad & take off by 
it self)

 
PUSHING LEFT OR RIGHT on the joystick will rotate the aircraft to the 
left or right, thus controlling the direction that you are facing.
 
PUSHING FORWARD on the stick will fire the main engine causing the 
aircraft to accelerate in the direction it is facing.
 
PULLING BACK on the stick has NO EFFECT since there are no brakes.  Once 
moving in a certain direction, the only way to slow your speed is to 
rotate (by pushing left or right) until you are flying backwards, and 
then fire the main engine (push forward on the stick).
 

 
OPENING THE HANGER DOORS is accomplished by pressing <SPACE> once your 
aircraft is off the hanger deck.  (The door will stay open only for a 
short period of time!)  Once outside the space station, the screen will 
switch to the overview: Your craft will be identified by a flashing 
white dot.  At this point, you must decide either to attack the launch 
point (identified by the white launch site) or to take more planes out 
of the station.  If you decide to attack, guide your craft by the 
joystick or keyboard to the target.
 
Note: Taking More Planes Out
The advantages to taking more planes out is that if you lose one you 
will not have to come back to get another plane from the space station. 
One will appear at the start of the attack run. If you wish to bring 
additional aircraft out of the station, press <SPACE> (right after you 
leave the station).
 
STRATEGY TIP

     Once the launch silos are destroyed (explained in the next two 
scenarios) all remaining aircraft will go back inside the station.  Each 
time you attack a new city and destroy the launch site, you will have to 
go back inside the hanger.  Because of this, take out only the number of 
aircraft you believe will be required to destroy one launch site.  This 
will save time and allow you a better chance to destroy the site before 
the missiles hit U.S. targets.(NOTE:if the missiles reach there target 
before you destroy the main silo your planes will not return to the 
space station, they will "wait" for the next attack outside of the 
station)
 
 
SEQUENCE III - ATTACK RUN Now that you are in Soviet airspace, you begin 
your attack run on the Soviet launch sites.  In order to reach the 
launch sites, you must first make a run through enemy territory to reach 
the missile silos.  To avoid Soviet radar, your craft will have to fly 
at a very low level, and this allows Soviet ground defense a chance to 
shoot you down.  Various defense weapons will appear as you travel.  
Each of these are worth points.  Beware of Soviet heat seeking missiles, 
which will come up from behind you.  When you see them coming from 
behind, fly as low as you can to the ground.  Once they have flown past 
you, shoot the missile down for additional points.
 
ATTACK RUN CONTROLS - The controls for this scene are similar to the 
controls for a real jet aircraft.  Push left to bank left, right to bank 
right.  Push forward to dive and pull back to climb.  (Some people find 
it helpful when playing this scene, to face the right as if they were 
actually sitting in the aircraft.)  On level 1, you are prevented from 
crashing into the ground, but not on level's 2 or 3,also you can crash 
into the objects on the screen.
 
After the run through enemy territory is completed, prepare to destroy 
the launch silos.
 
 
SEQUENCE IV - THE MISSILE SILOS
Once you reach the missile silos, check the control panel to see how 
much time before the missiles hit the U.S.
 
In this scene there is one main control silo surrounded by four launch 
silos. Control of your aircraft is the same as the attack run:
   Move joystick left to move left.
   Move joystick right to move right.
   Push forward to dive.
   Pull back to climb.
 
Each silo has a small window which you must fire a rocket through in 
order to destroy it.  When you are properly lined up at the target, your 
aircraft will turn RED.
 
As you attempt to line up on a target, the silo defense system will fire 
at you. You can avoid the enemy rockets by moving left or right or by 
moving up or down.  The elevation of the enemy rocket is set at the same 
elevation as your aircraft at the time of firing.
 
The Center Silo is the control silo.  The nuclear missiles launched are 
controlled from this point.
 
When this silo is destroyed the missiles can no longer be controlled and 
cannot be detonated.  This silo can be destroyed first if time is 
running out, but when it is hit, the attack will stop and you will 
switch back to the computer overview.  The silos located on the side of 
the Control Silo are worth high points.  In addition, when you destroy 
one of these silos, you will be awarded an extra aircraft (you may have 
9 maximum).  If you destroy all the silos in the scene, extra points 
will be added to your score.
 
As you attempt to destroy the silos, enemy aircraft will enter from the 
left and try to shoot you down.
 
 
NOTE:
Pay close attention to the "Time to Impact" heading on the control 
panel. If time is running out, you may want to attack the main control 
silo first. However, because each silo is worth an extra plane and a 
considerable amount of points, destroying all of the silos will greatly 
enhance your score.
 
 
SEQUENCE V - THE SOVIET DEFENSE CENTER
You will not be allowed to attack the Soviet Defense Center in Moscow 
until you have destroyed each of the three perimeter launch sites at 
Leningrad, Minsk, and Saratov.  After the last perimeter site is 
destroyed, you will make a final attack run into the city of Moscow.  
Your mission is to blow up the Defense Center.  If you are successful, 
you will set Soviet military strength back ten years!
 
The scene opens with a U.S. Commando in  trench behind a stone wall in 
front of the Defense Center.  To control movement form side to side move 
the joystick left and right.  Moving the joystick forward and back 
controls the elevation of the rocket launcher on the shoulder.  Once a 
target is lined up, use the button to fire.
 
TARGETS - Soldiers are located on the walls on both sides of the Defense 
Center. These soldiers will fire at you, so it is imperative not to stay 
in the same position for very long in the trench.
 
Secondary targets include all of the towers on the buildings.  These can 
be destroyed to increase your score.
 
Other targets are the doors located directly ahead of you.  One of these 
doors is an entrance into the reactor room (the next scene).  While the 
other doors turn BLACK when hit, this door turns BLUE w/a white square 
in the center. The door is randomly selected and will be different each 
time.
 
Enemy tanks will come out of side doors and try to stop you.  Again if 
you stay in one position too long your likely to get blasted.
 
ENTERING THE REACTOR
Once all the soldiers are eliminated, the tank destroyed, and the door 
opened, you will progress to the next scene.  Remember, however, that 
all the towers on the building can be destroyed for extra points.
 
Once a soldier is shot off the wall, he will be replaced after a certain 
amount of time.  Keep this in mind when you are playing because you will 
not be able to progress to the next scene until the white door is 
exposed and there are no men or tanks in the scene.
 
 
SEQUENCE VI - INSIDE THE REACTOR ROOM
Now you have penetrated inside the Soviet Defense Center and are inside 
the nuclear reactor chamber, which is the power source of the facility.
 
Description of the Screen
A maintenance robot will travel from side to side to keep the reactor 
temperature stable.  If the cooling process is interrupted, the reactor 
will overheat and become unstable.  The system will gradually reach 
critical mass and explode.
 
Your objective is to sabotage this operation by neutralizing the 
maintenance robot.
 
The robot has defense capabilities and will be able to sense your 
presence inside the facility.  He will begin automatically firing at 
you.  In addition, he is invulnerable to a frontal attack.  The robot 
does have an Achilles heel.  If the robot is hit from behind, the 
control circuits can be damaged and it can eventually be destroyed.
 
Because the robot maintenance area cannot be penetrated; your weapon is 
a small disc grenade.  To hit the robot from behind, your disc must be 
bounced off the rear wall of the facility.
 
To help you get the proper angle you also have a laser beam guidance 
system. This appears as a small black dot on the back wall.  To adjust 
the guidance system, push forward on the joystick to move right and pull 
back to move the target left.
 
To move your commando push the joystick left or right.  When your 
commando and target are properly lined up, put the button on the 
joystick to release the disc.
 
You have only a certain number of discs and men.  You can retrieve your 
discs by catching them before they pass you.  Each time a disc hits the 
robot, that disc is lost.  You are awarded an extra disc when a robot is 
destroyed.  To catch a disc, you must move your man directly in front of 
the disc as it comes towards you.  Each robot will require four hits 
from behind it to destroy it. More than one robot will need to be 
destroyed to accomplish your mission. The number of robots which must be 
destroyed is as follows:
   Level 1(Beginner)     2 Robots
   Level 2(Advanced)     4 Robots
   Level 3(Suicidal)     5 Robots
 
In addition, each time you hit the robot, it moves faster and becomes 
more aggressive.  The number of men you have in this scene will be 
determined by how successful you have been throughout the game.  Once 
you are out of men, the game is over.  If you run out of discs, and you 
still have men left, you will have to go back outside to the previous 
scene (Defense Center) and battle back inside in order to have more 
discs.
 
In some cases, you may want to sacrifice a man in order to save a disc. 
If the disc is still on the screen when a man is lost, the disc will be 
saved.
 
After the next to last robot is destroyed, the final robot offers up a 
big problem.  This last robot is so aggravated by your presence that he 
neglects the reactor, which is already unstable.  This will cause the 
reactor to go critical.  On the right edge of the screen is a time that 
will show the amount of time to ETCM (Estimated Time To Critical Mass).  
At critical mass the reactor will explode taking the Defense Center with 
it.  Whether you escape alive or not will be determined at this point.  
If you destroy the robot with enough time left to make it to your plane 
you will survive.  If not, we will notify your family.
 
 
SCENE VII - THE FINAL CHAPTER
This scene will let you know if your mission is entirely successful.  If 
you escape, you will be awarded considerable bonus points.
 
 
ADDITIONAL FEATURES
 
Pause Feature
To stop all action and "Freeze" the game, simply press <ESC>.  To 
continue press the same key again.
 
Abort Feature
To cancel the game and start press the number of the level you wish to 
play(I.E. 1,2,or 3)
 
Automatic Demo
If left unattended for approximately one minute the game will go into 
demo mode. Under demo the computer will briefly display all of the major 
action screens. you may initiate the demo from the title screen by 
pressing "D".
 
 
 NOTE;The DIGI-CHECK for raid over moscow is $D7b8

