                                BOP 'N WRESTLE

                        Brought to you by The Magician
                                      and
                          Darkside BBS [718] 740-9223
                          1200/2400 * 24 Hours/7 dayz


NEEDED:

   At least 64k to run. Works best with 128k.


GAME OPTIONS:

   Press 1 to start the match.
   Press 2 to choose a one or two player match.
   Press 3 to stop current match.
   Press 4 to choose between joystick or keyboard.


ONE PLAYER GAME:

   You are Gorgeous Greg, on the bottom right corner, and tenth ranked
contender for the Championship Belt. You must overcome all nine other
contenders and become champion.  To defeat an opponent, you must pin him within
the time limit or you will lose the match by default. The final title match has
no time limit.


TWO PLAYER GAME:

   Each player controls a wrestler, and can be chosen by using the joystick or
keyboard up/down keys. The winner is the first player to pin his opponent twice
within the given time limit.


PRACTICE:

   The easiest way to get a feel for the controls is to enter two player mode
without a second player. Your opponent will do nothing against you, while you
are free to beat him senseless. This will give you a chance to perfect a move.
The simple rule to follow is to pay attention to which way your wrestler is
facing.


CONTROL OF THE MOVES:

MOVEMENT:
                Forwards
                    |
                    | 
         Turn and -- -- Turn and
          go left   |    go right
                    | 
[No button]     Backwards


RUNNING AND BOUNCING OFF THE ROPES:

   If you continue to walk in the same direction for a few steps, you will
begin to run. If you run into the ropes, you can bounce off them and gain
momentum by reversing your joystick as soon as you see the ropes bend outward.


SOFTENING Up THE OPPONENT:

               Grab
                 |
                 |
          Knee -- -- Forearm 
                 |    Jolt
                 |
               Kick

[Button Pressed]

   The lifted knee, forearm jolt and kick are softening up moves designed to
sap your opponents energy and provide an opening for a grab.


GRABBING AN OPPONENT:

   Press the fire button and push the stick forward to extend your wrestlers
arms. If your opponent is within reach, you can grab him by pulling back on the
joystick.  If you time it right, you will grab him in one of several holds. If
you are behind him, a full nelson, if you are facing him, it will be a headlock
and if you're on either side, you will have placed an armlock on him.


ARMLOCK AND SPIN:

   Having grabbed him in an armlock you can spin him by holding down the button
and moving the joystick in a circular motion. To release him [onto the ropes]
let go of the button. You can spin him even faster by jiggling your stick
[joystick, that is] back and forth quickly. It is possible for an opponent to
escape from a spin by out jiggling you.


AFTER THROWING OPPONENT INTO THE ROPES:

              Flying body
                 Press
                   |
                   |
     Clothesline -- -- Clothesline
                   |
                   |
               Drop Kick

[Button Pressed]

   Push forward on the stick to launch into a flying body press which will, if
successful, pin the opponent. If you like, puhl back on the stick to deliver a
nasty drop kick. One of the most devastating moves is the clothesline. This
will knock the air out of his lungs and bring him to the mat.


FRONT HEADLOCK:



               Head Butt
                   |
                   |
         Reverse -- -- Reverse
          Suplex   |    Suplex
                   |
                 Lift

[Button Pressed]

   While you have your opponent in a headlock, keep the button pressed.  Push
forward to stagger your opponent with a head butt. Move the stick left or right
to pick him up in a reverse suplex, one of the most impressive looking moves in
wrestling. Pull back on the stick to lift your opponent over your head. This
will work only if you have enough energy and if your opponenet doesn't resist
strongly. If he resists try again. You may catch him off guard.


POWER LIFT:

[Having lifted opponent from a headlock]

              Body Slam
                  |
                  |
       Airplane -- -- Airplane
         Spin     |     Spin
                  |
             Pile Driver

[button pressed]

   This is a masterful position to be in. If played right your opponent is
totally at your mercy. To airplane spin him, move joystick in a circular
motion, and by jiggling your stick can spin him faster. Releasing the button
will dump your opponent on the mat.  Pushing the stick forward will body slam
him.  One of the most devastating and difficult moves is the pile driver.  Pull
back on the stick while he is in the air to slam him head first onto the
canvas. Although few opponents recover from this neck-breaker, it is very
susceptible to resistance.


FULL NELSON:

             Atomic Drop 
                  |
                  |
         Suplex -- -- Suplex
                  |
                  |
             Back Breaker

[button pressed]

   Having grabbed your opponent from behind, hold down the button. A well done
suplex will leave your opponent lying on the mat gasping for breath.  Push
forward to execqte the atomic drop, which  drives your foe feet first into the
canvas. The most devastating of these rear moves is the back breaker, which is
designed to rearrange your opponent's spine.


OPPONENT IS FLAT ON THE CANVAS:

                Pin
                 |
                 |
         Elbow -- -- Elbow
         Drop    |   Drop
                 | 
               Stomp

[Button Pressed]

   Once your opponent is on the mat, you may do further damage by stomping on
him or delivering a well placed elbow drop. If he looks likes he's really in
trouble, put the pin on him by pushing forward on the stick. You need a count
of three to win the match.


TURNBUCKLE FLY:

   To execute the turnbuckle fly, stand in one of the corners of the ring and
press the button. You will see your wrestler climb the ropes and wait, arms
outstretched, ready to swoop down upon your prey. When you release the button
he will launch himself in a graceful dive into the middle of the ring. If
contact is made, whether your foe is on the mat or on his feet, the opponent
will be devastated. But don't miss!! You can really get hurt slamming down full
force on the canvas.


GETTTING OUT OF A TOUGH SPOT:

   Whenever you are caught in a hold (a headlock for instance) you can try to
frustrate your opponent by jiggling your stick rapidly up and down and back and
forth.


BREAKING A PIN:

   To throw off an opponent when he has you pinned, move your joystick forward
and back [in other words, try to stand up].


GETTING UP:

   You can use the "joystick jiggle" to try to regain control once you are
down, but you need to press the button to stand up. You can stay on the mat as
long as you want before trying to stand.


POWER MOVES:

   Power moves employ lifts, throws, and slams. You can maximize the damage
these moves do by releasing the button as soon as you see your wrestler begin
to let go of your opponent.


THE MOVES:

AIRPLANE SPIN: The helpless victim is spun like a propeller of an airplane.

ARMSPIN: Another spin, this time on the mat.  The victim ends up flying
headlong into the ropes.

ARM TWIST: Designed to get your opponent all tied up.

ATOMIC DROP: The victim is lifted, then driven feet first into the canvas.

BACK BREAKER: Similar to the atomic drop, but this time the opponent meets your
knee on the way down.

BODY SLAM: Your poor opponent is splattered onto the canvas from great height.

CLOTHESLINE: Your opponent is hung out to dry on your extended forearm.

DROP KICK: This time the attacker mistakes his opponents head for a football

ELBOW DROP: First you wind up, then you let your elbow drop--preferably into
your foe's body.

FLYING BODY PRESS: The attacker shoots like a cannonball straight at his
victim.

FOREARM JOLT: A delicate forearm slam.


                            Edited by Scott Lampert
                        with First XLEnt Word Processor

