___________________________
Mail Order Monsters
from Electronic Arts
___________________________

There are 3 modes of play: beginner, intermediate and expert.

Beginner - cannot change stats for player. Player one is always red and 
player 2 (or computer) is blue. Use joystick to maneuver player icon 
until the two players touch. the screen then zooms in on the 
battlefield.

 To attack, press the fire button & move the joystick in the direction 
to fire. the weapon used is the one displayed in the upper left of that 
players status screen. After you use the weapon, the name will turn red. 
When it's ready again, it'll turn green.

 If any one of the Life, Food, Energy or rounds turns yellow, it means 
you're getting low on that supply. It turns red when you're really low.  
If you get attacked by a tank or a wandering creature, it is under the 
OTHER player's control. If the other player runs into one of the above, 
then YOU get control of the attacking thing.  The winner is the last one 
alive or the first to beat 5 opponents (tanks or wandroids etc.)

 To display the options menu for your player, press the trigger twice 
without moving the stick. Use the stick to select the option you want to 
change & press the trigger. The options are:  Attack -> displays weapons 
and skills for your player Map -> returns you to the field Device -> 
displays rounds, food etc. In the intermediate & tournament games it 
displays the devices available to your player Defense off -> turns off 
any defense weapon you had activated
Special -> shows other options, mainly for tournament

PRACTICE SELECTING OPTIONS, CUZ IT GETS PRETTY HARD IN HIGHER LEVELS!!!

Intermediate - after you enter your player name, move to the vats with 
the stick and select your guy. Then wander over to the weapons area and 
select your weapons. Then head for the transmat booth to teleport to the 
battlefield. You have 1000 credits to buy weapons and skills.

 Once all players have teleported, one player picks the field, the other 
picks the competition type. Try to pick a field that will hinder your 
opponent, ie
if he's a fish pick the desert etc.  The competitions are:  Destruction 
-> last guy alive or 1st to snuff 5 opponents Grab the flag -> you have 
to collect 8 flags IN ORDER. To get the flag #,you have to avoid or kill 
the guard protecting the flag. Once you get flag 1, then go for flag 2 
etc. The winner is first to get all 8 or first to blow away the other 
guy before he can get his 8 flags.  The horde -> a swarm of heavies 
appears at the top of the screen. Both players must co-operate to kill 
off the horde.  If the horde makes it to the bottom, you both lose. The 
winner is the one to kill the most hordlings.

 The Tournament Game -----

You only get 500 credits to outfit your man. You earn credits by winning 
contests. You also need a pre-formatted disk to use as an owner disk.  
Besides the regular terrain and competition rules, you can also select 
rules like 'no rifle attacks' etc. Pick ones that will hinder your 
opponent. To cancel a rule your opponent chose, select the rule yourself 
You also pick the number of victories needed to win the tourney.

 The special menu (remember it???) can be used here to surrender if 
you're being whipped and there isn't a 'no surrender' rule. Your guy 
will lose the contest but not his life. If no surrender is in force, 
then you can beg for mercy (never you scum!!!) by selecting quit and 
pressing the trigger before the counter goes to 0.  If the other player 
presses his trigger before his counter zeroes then the game starts 
again, as if you had not started the fight.

To use the extra players in your stable go to the corral in the meadow.  
Get loads a player, Pen is save and Zap deletes a wounded guy you don't 
want any longer. To get rid of an owner, select the owner at the start 
of the tourney, then reject it when the prompt asks you if you accept or 
reject the owner.

Player skills etc...
Max for all supplies is 12 except life which can be as high as 250. You 
can only add 3 in 1 trip for the traits,30 for life.

Armour -> how well he is naturally defended (tough skin etc.)
Muscle -> how strong he is...
Speed -> there are no slow winners...
Mind -> idiots get blown away while trying to figure out how to 
reload...
Life -> it ends soon enough...

Special skills:

Burrow - normal speed thru mountains
Gills - normal speed in water
Teleport - normal speed in all areas

Long distance weapons:

Spit & sting (projectiles)
Web - chemical attack(freeze opponent)
Psi-blast - reduce mind force of baddy
the close range ones are:
Breath (chemical)
Electrotouch(energy)
Claws & fangs(beastfu aids)

The defenses are:

anti-thump -> protect from physical attacks
Anti-E -> ... against energy attacks
Anti-Chem -> ........ chemical .....
Anti-proj -> defend against projectiles
Anti-psi -> ............... psi attacks

Natural aids:

Hands & tentacles are needed for some weapons. Healing ensures a slow 
resupply of life.
Photosynthesis ensures a slow energy resupply and to use certain devices 
(not a replacement for a energy pack).

Weapons tips:

Autorifle and boorang(comes back to ya) are lightweight. Needler and 
sword are cheap. Laspistol is good if you're rich.
Bombs & missiles are heavy and suck the ammo.

The E-Stealer sucks energy from your opponents E-pack.

The Multilas(bunch of lasers) and the Mindsink(slows down the smart 
guys) require your guy to have tentacles.

The sword and E-mace need hands.  E-mace,flamer,sword and grav-gun are 
close range weapons.

Sundries - buy ammo buy food if you're making physical attacks.  Remeber 
to buy rounds and energy if your weapons need them and don't forget the 
E-pack to hold your energy.  No player can have more than 1 defense.  
Use the aqualung to make up for no gills.The jet pack overcomes a no 
wings problem and the medi-kit for no healing powers.Star Java speeds 
you right up and Memory Rna speeds the brain up(both are temporary).  
You can sell weapons and device back to the store for 1/2 price credit.

Now you can play TGK...
_______________________

