          S P I D E R M A N
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SPLAT!  One moment you're dodging bad guys, then faster than a can of Raid
you fall into an empty hallway!  You're the Amazing Spiderman, and you have
no idea how you got here or what's wanted of you.  Explore the rooms around
you:  To the south is the lizard, to the east is an elevator and to the west
is Sandman.  Talk Sandman and you'll realize your goal - COLLECT THOSE GEMS!

From Sandman, go east then north.  Go east and meet a villain named Hydroman;
he keeps his gem in his aquarium.  Go west but only once.  If you look west
from the hallway you'll see a bio-gem guarded by an exploding natter-egg.
One step into that room will cause you, the gem and the egg to be scrambled
all over the wall.  Perhaps you could nab that gem from here with your web...
But you're out of web-fluid!

Try north; here is Madame Web - the psychic senior citizen who has helped
you out on occasion.  Talk Madame Web will reveal that she can help you out
now if you ask her to "scan" objects.  If you ask her to scan gems, she'll
tell you that this room is where they should be put if you want to be
given proper credit.  Now ask her to scan Sandman, scan Hydroman and scan
Lizard.

Start with Sandman.  From Madame Web go south then south, then jump up.
You're walking on the ceiling so you can enter the room without disturbing
one grain of Sandman.  The formula in the crib is really baby formula, so
don't bother with it.  Grab the gem and leave; go east twice to cross the
hallway and then jump down.  At the elevator open door and your spider-
strength comes through.  Enter shaft.

Before you climb anywhere, examine shaft then examine niches.  Grab your
treasure then climb up.  You could exit here, but don't.  For now just
examine shaft then examine niches...another treasure!  Climb up one more
level and again examine shaft and examine niches for another gem.  Try to
climb up again, and you'll find something stopping you.  Push up and you
move the elevator out of the way.  For the last time climb up, examine
shaft and examine niches nets you another gem.  Now exit the shaft by
going west.

This is a penthouse, presumably owned by Daily Bugle publisher J. Jonah
Jameson - the only person tasteless enough to have that ugly painting as
decoration.  Of course, you're no vandal, but you're no fan of J.J.J. either.
Open the desk and get the gem.  Lower thermostat twice to freeze the
building - that should slow down the aqueous Hydroman.  Take painting and
open painting; you'll find a piece of paper with a valuable formula.  Go
into the elevator shaft and go down one level.  Exit west and go west again
into the hallway.

Go south into an office which is empty except for calcium carbonate,
hydrocloric acid and exotic powders.  Take chemicals.  Go north twice, and
you'll find a fully equipped lab.  As per Madame Web's hint, mix calcium
carbonate and hydrochloric acid - the result is calcium chloride - a
dessicant.  Next, using the exotic powder and the formula you can make
web-fluid -- with only partial success.  You can now spin web but it will
only last a few seconds.

South of the lab and then west is one more room you haven't entered.  Here
you find the Ringmaster, whose hypnotic hat will force you to follow any
command.  Talk Ringmaster and he'll tell you how he can be defeated. But,
you must obey him as he orders you out of the room.  To defeat the hat close
eyes and go west into the room again.  Push knob and turn knob.  When you
open your eyes the Ringmaster is gone and his gem is yours.  Examine the room
before you leave, and note the presence of a computer.  Go east 3 times and
down the elevator shaft twice.  Go west and you're back on the first floor.

Go west to the Hallway and then south to the lizard. Put calcium chloride on
lizard and he dries up into poor one-armed Doc Connors-sound asleep. (The
good Doc tried to take advantage of lizard's ability to regenerate its tail
-he concocted an  extract to regenerate how own severed arm.  The results
were disastrous -- Conners became the lizard).  Search Doc Conners for a gem
and then go north twice then east into Hydroman's office.

He's frozen into a statue and his aquarium's a block of ice encasing his gem.
Take the block and exit the room.  Leave the bio-gem for later.  Go north
and drop all gems in front of Madame Web.  Go south twice then east twice to
get to the shaft.  Go up three times and then west to J.J.J.'s penthouse.
Raise the thermostat and the block of ice is an aquarium again.  Take gem
from aquarium.

Lower the thermostat again because you'll need to keep things frozen.  Go
east into the shaft and go down two levels.  Go west and you'll see a mirror
and the villain Mysterio may run past you.  Don't be distracted by either of
these, just go west and you'll be hanging onto the outside wall.  Then jump.

Now something is very wrong - you think you're floating in mid-air.  You
might even see Mysterio floating next to you.  But your are just in
another room!  Feel north, and you'll stumble into an office with a gem.
Take gem then go south.  Then feel south for another office and another
gem.  Go north back to the outside room and this time jump up.

You're clinging to the ceiling next to an intake mesh.  Pull mesh and enter
duct to find another gem.  That fan is no easy barrier. You'll have to
prove again that Spiderman might be a vandal and throw ice at fan.
When the clanging stops, so will the fan.  Other objects could have stopped
the fan, buy you'll need all of them later.  Now you can go fan, beyond
which is a gem and a maze you can map if you like, but all you have to do
from the fan is go down five times.

You are now in the Daily Bugle printing room and you are facing the deadly
Electro and the psycho Doctor Ocotpus!  Electro is getting ready to shock
you into oblivion so, quickly, take Dock Ock.  Hold him!  If he pulls loose,
grab him again.  If and only if you are holding Doc Ock, punch Electro.

Only by holding Doc Ock's metal arms will you be safe.  Search Doc Ock and
search Electro to get a gem from each villain.  Go west and you'll find the
paper storage room.  The printing press won't start up unless the scale which
covers the floor of this room shows a certain amount of paper is present.

Here's also another gem. Go east to the printing room and start press.  But
you'll be told it must be done by computer.  The only computer you've seen
is in Ringmaster's room, so climb up 5 times.  Go fan then go down.  Jump
down into the outside room.  Go east 3 times so you're back in the elevator
shaft.  Go up once and then west three times to the computer.

Type start press and the computer will inform you that the scale in the
paper storage room must first show 950 pounds. Start collecting
weight then
go east three times to enter the shaft.  Go down twice and then west twice
and then north twice so you're with Madame Web and you can drop gems you've
picked up.

Go south then east to get statue (the frozen Hydroman).  Go west to VxN
hallway then south twice to the sleeping Doc Conners.  Get Doc Conners
and go north then east twice to the shaft.  Climb up to the penthouse
where you can take desk, take couch and take clock. Go east then down twice.
Go west twice and jump up.  Enter duct, go fan and go down five times.  Go
west and dump everything on the scale.  Go back for Doc Ock and Electro.

When you add them to the scale and read dial you'll see you have just enough
weight to satisfy the computer.  Go east and then up five times.  Go fan and
down twice to the outside room.  Go east 3 times to the elevator shaft and go
up one level.  Leave the elevator and continue west 3 times to the computer.
Type start press.

Go east 3 times, down one level, west twice and jump up. Go duct, go fan and
down five times.  Read newspaper.  Wish Scott Adams luck that the front page
news comes true, and read the puzzle on the second page.  You need to type.
Up you go, five times.  Go fan and down twice.  Then go east 3 times to the
shaft and up one level.  Go west 3 times and you're at the Ringmaster's
computer room again. Type NEW.

Take the examiner's gem and go east 3 times, back to the shaft.  Drop down
twice and go west twice into the hallway.  Go north once and look west.
Shoot web at bio-gem.  You got it!  Go north and drop all gems.  Say SCORE.
Now, has anyone seen the Fantastic Four?
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