Joystick Controller
Two Player Game
INSTRUCTIONS

BEACH-HEAD II
The Dictator Strikes Back!


Please read thoroughly before playing

July, 1947

BEACH-HEAD II is a true "Head-to-Head," two player multisequence game that 
allows you to play against another person or the computer. You can choose
to play either of the following characters:

Player 1: The Allied Commander (J. P. Stryker)

Profile: Youngest man ever to reach rank of Chief Commander. Fought
couragously during World War II and was awarded the Medal of Honor for heroism. Quickly
rose through the ranks during the war and gained respect and admiration from his
colleagues for his integrity and leadership abilities.

Player 2: The Dictator (known as "The Dragon")

Profile: Evil, bloodthirsty, power-crazed maniac. Fought savagely against
the Allies during World War II in the Pacific, disappeared and formed his own 
renegade army after the war. "The Dragon" demands (and gets) blind
obedience from his followers who worship him as a demigod. He is a brilliant military
tactician who has been trapped and outnumbered in battle many times, but
has managed to turn the tables on his opponents through cunning and
ruthlessness. His current objective is to obliterate the forces that gave his army a
stinging defeat and destroyed his fortress.

Loading the Game:
Once you are ready to begin play, do the following: Insert disk, turn
computer on (with XL series hold the option key down while starting.)

Beach-Head II will load and run automatically.

PLAYING THE GAME

Select Level:
When the title screen is displayed, select one of the following keys to
start the game.

For one player press 1, 2 or 3 to selected levels one, two or three. For
two players, press 4, 5 or 6.

Select Play Mode (Normal or Practice):

Normal: Sets up the game, zeros current scores and only allows the player
to play screens in the pre-set order. A player may choose to play either side
of almost any screen by picking up the appropriate joystick as a new screen
starts. In Single Player Mode, the "ESCAPE" screen can only be played on the Allied
side.

Practice: Practice allows a player to go to any screen, in any order to
improve his play. He may play all screens and the computer will keep track of his
score. A single player can play either side (the Allies or Dictator) by simply
moving the appropriate joystick when the screen appears. The computer will 
automatically take the opposite side. In Single Player Mode, the "ESCAPE"
screen can only be played on the Allied side.

Select Joystick:
The joystick in Port 1 controls the Allies. The joystick in Port 2 controls
the Dictator. If you are playing against the computer, wait until the screen 
appears; then move the stick with which you wish to play. (This does not
apply to the "ESCAPE" screen where the computer must play the Dictator.)

OPTIONS

There are numerous options featured in Beach-Head II to make your playing
time more enjoyable:

Pause Feature
To stop all action and "Freeze" the game, simply press the "Space" bar. To 
continue, press any key.

Demo
You can initiate the demo sequence while in the title screen by pressing
(D). During demo you can play against the computer (on level 3) by taking
control of one of the sticks at any time.

Abort Feature
If you wish to cancel the game, you may return to the "Title Screen" screen
by pressing "CTRL-R".

SEQUENCE 1 -- "ATTACK"

Overview:
Allied forces have moved inland by helicopter and are ready to begin their 
assault against "The Dragon's" sanctuary to rescue hostage captured during 
previous battles. The full weight of the Dictator's arsenal will come to
bear on Allied troops in a war of attrition.

Allied Control In Sequence I: The Allies control the helicopter in the 
background as the scene starts. The controls for the helicopter are as
follows:

Pushing the Stick Left or Right will move the helicopter in the desired 
side-to-side direction. Pushing Forward on the stick will elevate the 
helicopter. Pulling Back on the stick will lower the helicopter. The
helicopter cannot move toward you and neither the helicopter nor the men in the air
can be hit by the machine gun. Pushing the Button will release the paratroopers to
begin their assault. If the chopper is too low to the ground, the chutes
will not have enough time to open and you will lose soldiers. After the soldiers
have touched down, they will advance to the first wall.

Make sure when dropping paratroopers that you distribute them as evenly as 
possible (eight behind each section of wall #1). Placing more than eight
behind any wall will overcrowd that area causing the extra men to desert, leaving
you short-handed.

After your men have reached the first wall, they must then advance to the
second wall. The control sequence is as follows.

a) Press the button to stage your men.

b) Move the stick left or right to advance them.

The flashing indicator light determines which gap the soldier will run
through and which wall they will be taken from. (Refer to Figure 1).

The men that reach the second wall will try to scramble to safety, out of
reach of the machine gun. If a single man gets past the gun, he will be able to
blow the door and thus proceed to the next scene. All your men, however, will
have to challenge the gun. The control sequence for this segment is as follows.
(refer to Figure 1.)

a) Select a Wall by pressing the fire button when the indicator light is on
for that wall. Move stick left or right to turn off the light and activate a
man behind the wall. If the light does not stop alternating then there are no
more men behind that wall.

b) Control your man. He is just behind the wall that you have selected. His
controls are as follows.
	PUSH BUTTON to Throw Grenade
	He cannot retreat at a diagonal but may charge at a diagonal.
c) Send a man over the wall (optional). You may send a man over the wall to
act as a diversion and draw enemy fire. This man is completely computer-guided
and counts the same as your controlled man. (If he makes it, of course) To
start a man over the wall you must position your controlled man behind the wall and
press the fire button. If nothing happens then there is no one behind the
wall but your controlled man.

d) Throw a grenade. Destroying some of the machine guns will significantly 
enhance your score. Your controlled man can throw at anytime, but his feet
must be within the "grenade window" to score a hit. (See figure 1.)

When all men have faced the gun, the scene will end. If at least one man
made it past the gun, the game will continue.

DICTATOR CONTROLS IN SEQUENCE #1

The Dictator controls the machine gun in the foreground. The joystick
controls left , right , up and down movements. When you are ready to fire, push the 
button. When shots are fired, you will see the tracer effect of each shell 
leaving the barrel. There is no limit to your supply of ammunition. Firing
your weapon slows movement in all directions. Because of this, it is better to
stop firing when you need to quickly move the machine gun to another target.
Point total is based upon the number of soldiers stopped. The machine gun cannot
hit the helicopter or the men parachuting out of the helicopter until they hit
the ground. Obviously, the closer in the Allied forces are the easier they are
to hit. Also, the Allied men can move out of the range of the machine gun by
moving past the front wall to the extreme right or left. If they reach these
points, you will not be able to stop them unless they come back into range. If no
Allied men make it to safety, the game will end.

NOTE:
IF ANY ALLIED SOLDIERS reach the Second wall, they will be joined by 
reinforcements which will double the number of men remaining.

SEQUENCE II "RESCUE"

Overview:
Allied forces are inside the sanctuary and attempting to rescue the
hostages. "The Dragon's" men are low on ammunition but are still determined to
prevent the rescue of the hostages. The prisoners face the formidable task of having to
cross the open courtyard with "The Dragon's" men throwing anything they can
find at them.

Allied Forces:
The Allies have captured the Dictator's machine gun to protect the
prisoners as they come out. The prisoners will appear on the far left of the screen and 
attempt to cross the courtyard to a point where helicopters are waiting to
take them out. Your mission is to protect the ten hostages from "The Dragon's"
men. He has four weapons which can stop the prisoners: one soldier dropping
stones along the top of the wall, one man who can place mines through trap doors
along the hostage pathway, a tank that has no shells but will come straight at
the prisoner to run him down and a truck with a small rocket launcher to stop
the hostages. The tank and the truck can be hit anywhere to destroy them. You
can speed up the hostages by shooting any of the three doors that appear along
the corridor wall. Your machine gun fire can accidently hit the prisoners, but
it will not harm them. They will, however, stop for a moment and then resume
at a slower speed. Remember, the gun moves more quickly when the button is NOT 
pressed.

DICTATOR -- The Dictator controls the following four weapons:

Man on Top of the Wall:
To use this soldier, push the joystick straight forward. With the stick in
the forward position, move it right or left. This controls his movement along
the wall. This soldier is now under your control. When he is in proper position
over the prisoner, the soldier can drop object to stop the prisoner. When he is 
positioned correctly, push up and press the button to lift the object. Once
his arms are extended, push up and press the button again to release the
object. If the soldier is shot, he will be replaced after a short delay.

Tank:
To deploy the tank, push the stick directly to the right and press the
button. Once the tank has started moving, it is computer controlled. Every time a
tank is destroyed, a new tank can be sent by following the same procedure. The
only time a tank cannot be sent is if the prisoner has passed the door farthest
to the right.

Truck:
The truck can be started by moving the joystick directly to the left and 
pressing the fire button. Once the truck has started, it is computer
controlled. When a truck is destroyed, another can be sent immediately. The prisoner
must pass the first door along the wall before the truck can be activated.

Trap Door:
To use this man, pull back on the stick. With stick in the back position,
move it right or left to move the trap door along the ground. When you are ready
to set the mine, pull back on the stick and push the button. A man will then
appear and set a land mine in the prisoner's path. If the trap door man is hit, he
will be replaced after a short delay.

NOTE:
The best strategy for the Dictator is to keep as many items on the screen
as possible. This keeps the Allied gunner occupied. For example, once a tank
or truck has been destroyed you should immediately send another. Coordinate
your use of the trap door and the man on the wall. The key to success is keeping
the machine gun moving around and busy. If none of the hostages escape, the
game will end.

SEQUENCE III -- "ESCAPE"

Overview:
The rescue helicopters now must get the prisoners off the island by running
"The Dragon's" gauntlet. In addition to an automated defense system, "The
Dragon" controls the tanks on screen. There are three helicopters. Each is capable
of taking all or some of the prisoners out. The Dictator, however, determines
which level of difficulty each helicopter will face. There are three levels, and
each level can be used only once. For example, if you try to take all hostages
out on the first run and "The Dragon" programs in the higher level of difficulty, 
chances are slim that you will make it. Nevertheless, if you do escape, you
will be awarded a considerable number of bonus points. (To be merciful, we have 
allowed two helicopters for each run, thus, you could actually lose up to
six helicopters. If you cannot get any hostages to safety, the game will end.

Dictator:
The Dictator controls the difficulty of the individual escape run and the
tanks located throughout enemy terrain. It is to the Dictator's advantage to
prevent his opponent from seeing the level selection. The player must be ready to
move his tank into position as soon as it becomes visible on the screen. The
tank must be lined up directly in front of the helicopter to destroy it. When
you are properly lined up, push the button to fire your shell. Tanks are located 
throughout the escape run.

Allied Forces:
You must select the number of hostages for each helicopter by pushing
forward or back on the stick. Press the button when the helicopter is loaded, and the 
engine will start. To fire the helicopter rockets, push the joystick
button. To get past walls, you must fly through the openings. You cannot fly over the 
walls. The difficulty is set by the Dictator so the speed will not be known
until you start your run.

NOTE:
When playing the Escape Scene in single player mode, either stick will
control the allied helicopter (you cannot control the tanks in single player mode).
If you have been playing the role of the dictator in the other scenes,
continue to use the dictator stick (Port 2) and your score (for flying the helicopter)
will be transferred to the dictator's side.

SEQUENCE IV -- "BATTLE"

Overview:
Before "The Dragon" invaded the island, the bastion he chose as his
sanctuary was an ancient temple where islanders would worship their gods. Underneath
the temple is a series of caves. These caves were used in ancient times for
combat between natives in ritualistic ceremonies.

Commander Stryker has finally tracked down the Dictator in his last hiding 
place. Far beneath the sanctuary, the stage is set for a showdown between
madman and liberator -- only one will survive.

Allies and Dictator Control: The only weapons remaining are heavy sharpened
sticks known as poontas. The poontas were used by natives in ceremonies
long ago. The natives would stand across from each other and attempt to knock
the opponent off his platform by hitting him with this weapon. If the opponent
was hit enough times, it often caused unconsciousness and death. "The Dragon"
has challenged Stryker to a final contest of superiority. The players are
isolated on platforms and face each other across an underground river. To control 
movement along the platform, push the joystick up or down. When you feel
you are in the proper position to throw the poonta, push the button. You can
control the direction of travel by doing the following:

Straight Throw -- push the button.

Curved Throw -- push the button. When the throwing motion has started, push
up or down on the stick in the desired direction and then release.

The battle will be fought in nine rounds. A round ends when a player has
been hit four times. After each round the score will be displayed. To start a
new round, push the button. In addition to points scored for each hit, a player
can get bonus points for winning the round by a blitz (4-0 round).

TROUBLE-SHOOTING

If your program fails to load, remove the program disk, turn off the
computer and disk drive, and try again. You may also need to remove any printer 
interfaces or cartridges from your computer. To check for a misaligned
drive, try loading BEACH-HEAD II on another drive. If you still cannot get
BEACH-HEAD II to load properly, see your local dealer or call us at (801) 973-0123.

SCORING TIPS:

In general, higher scores will be obtained at higher playing levels.

ATTACK SCENE

ALLIES: can significantly increase their point total by throwing grenades
and destroying the gun.

ESCAPE SCENE

ALLIES: Points are awarded for objects destroyed and hostages saved. During
the scene, three different difficulty levels are encountered. Points awarded at
levels 2 and 3 will be two and three times higher than level 1. A player is
given two chances to make the run at each level, thus six total runs are 
possible. A confident pilot may choose to crash intentionally at the end of
the first try in order to have another run at more objects. The on-board
hostages are lost only if the pilot fails at the second attempt.

DICTATOR: His only opportunity for points comes by destroying the chopper
and any hostages on board. The difficulty of the run has the reverse effect on
the Dictator's points. Points awarded at levels 2 and 1 will be two and three
times higher than level 3.

CAUTION:
BEACH-HEAD II IS PROTECTED AGAINST UNAUTHORIZED COPYING.

ACCESS SOFTWARE
2561 SOUTH 1560 WEST, WOODS CROSS, UTAH 84087

-------
Typed up by Jeff Lodoen
jlodoen@mega.megamed.com
