JAMES BOND 007 

BY PARKER BROTHERS





FOR ATARI 5200 GAME SYSTEM 

SETTING THE CONSOLE CONTROLS 

1. Place the cartridge firmly into the cartridge slot.
2. Plug one or two hand-held controllers into controller jacks labeled "1" and "2". Use the controller in the "1" jack for a one-player game.
3. Press the ON/OFF switch to ON.
4. Press the # button to select a difficulty level; either NOVICE or AGENT.
5. Press the * button to select the number of players; either 1 or 2
6. Press the START button to begin.


• To the tune of the James Bond theme, you'll see the title of the adventure as well as "GOOD LUCK, MR. BOND." "Agent 1" (or 2) refers to the first (or second player). The number of avaliable vehicles appears to the right. As Mr. Bond steps into the vehicle, he gices a brief demonstration of its capabilities, then speeds off to face the first adventure. 

• At any time during the game, you may press either START or RESET to begin again. 

THE HAND HELD CONTROLLERS 

• The joystick on the hand-held controller maneuvers Bond's specially designed multi-purpose craft. The craft moves forward with a right motion and slightly back with a left motion. An up or down motion causes the craft to jump or dive. In either case, gravity or buoyancy returns the craft to a water or land surface line. 

THE PAUSE BUTTON 

• At any time during the game, you may freeze the action. To do so, simply press PAUSE. To continue the action, press PAUSE again. 

YOUR ITINERARY, MR. BOND 

• In this game, you are Bond. James Bond, 007, the world's most famous secret agent. Renowned for your cool and confidence (not to mention your biting wit), you've been selected by the British Secret Service for four clandestine, utterly critical, and nearly impossible missions. 

• These will be accomplished at the controls of a specially designed multi-purpose craft that boasts extraordinary capabilities. It has the properties of a car, a plane, and a submarine. And it's equipped with the latest weaponry. We think you'll find it more than adequate. 

• In brief, Mr. Bond, this is what lies ahead. First stop, Las Vegas in Diamonds Are Forever. No casinos, here. Rather, you've got to cross the desert in the dead of night. A very romantic place, indeed, when you're not being shot at. 

• We know you like a change of scenery, Bond, so the next stop is Sardinia in The Spy Who Loved Me. Stromberg's underwater laboratory is your destination in this one. We're confident you'll know just what to do when you reach it. 

• In Moonraker, you'll recognise your old nemesis Hugo Drax and his poison satellites. From your position on the lake, you must stop the satellites from ever reaching Earth. 

• We thought we'd top off the assignment with For Your Eyes Only. This one will take you below sea level to a sunken World War II fishing trawler. Could be the most hazardous mission of all. We're only thinging of you, Bond. We know your fondness for the Greek islands. 

• Oh, about the details, read on. We want you prepared for the assault . . . armed frogmen, missiles, mines and the like. Not to worry. Good luck, Bond. And Bon Voyage! 

DIAMONDS ARE FOREVER 

• Mission: Land on Seraffino's Oil Rig and Save Tiffany Case 

• There's lots of glitter in this adventure. But all that glitters is not fold . . . it's diamonds and Seraffino's got them! Black market jewelry scheme, you're thinking? Wrong. When attached to a communications satellite, the stolen rocks can harness solar energy, create a laser blast, and destroy targets on the Earth's surface. 

• Therefore, Bond, you simply must get Seraffino. You'll find him on an oil rig off the Pacific coast. There, he controls the diamond satellites' guidance system. 

• By the way, Bond, Seraffino's holding your . . . uh . . . assistant, Tiffany Case. We believe she's desperately in need of rescue. 

The Desert 
• First, you must travel rugged desert terrain in the dead of night. The desert is filled with treacherous craters that you must jump over - or else crash! 

• As satellites pass overhead, they'll drop lasers. Lasers can destroy you on impact as well as create craters in your path. Your driving skills will be of the utmost importance in surviving the lasers since it's impossible to destroy the satellites. 

• Craters occasionally fill with water. You may glide over the water as long as you jump back onto the land. 

The Diamonds 
• Giant diamonds hang in the night sky. Hit one with your fixed angle shot to light you way (and score points). And remember that only by the light of a diamond will you be able to see Seraffino's oil rig once you reach the ocean. 

The Ocean 
• When you reach the ocean, continue to light the sky by hitting diamonds. Remember, you're looking for the oil rig. Also, lobbing flare bombs onto the ocean floor enables you to see Seraffino's frogmen and get them before they get you. (Watch out for fire from behind.) The satellites are still active, so beware. 

The Oil Rig 
• Seraffino's oil rig will be silhouetted against the sky when you hit a diamond. When it appears, move your craft just to the left of the rig, straight up over the top of the derrick, then down to land on the helipad. When this happends, you've gotten Seraffino and saved Tiffany Case! 

Important: 
• If after having sighted the oil rig you're unable to hit a diamond- or if you notice that your shot disappears right after firing, this means you're about to hit the rig. Dive under it quickly and try again to accomplish the mission on the next oil rig. 

• Completing of this mission brings you the next with your remaining crafts. 

THE SPY WHO LOVED ME
Mission: Destroy Stromberg's Undersea Laboratory 

• Shipping magnate Karl Stromberg uses huge oil tankers to swallow nuclear submarines right out of the water. It just so happens he's captured a British sub, not to mention you fellow agent, Anya Amasova. Stromberg must be stopped for good. You'll find him in his undersea laboratory off the coast of Sardinia. 

Missiles 
• Stromberg has rigged the ocean floor with deadly missiles that rise into the air, turn into mushroom mines, and fall back down again. Avoid them, shoot them down, or bomb them out at the base. 

The Oil Tankers 
• When you see one of Stromberg's oil tankers, dive under it. From the tanker, Stromberg's trigger-happy chopper pilots will track you until their fuel runs out. When this happens, they head back to the tanker. By the way, Bond, the helicopter is indestructible. 

The Undersea Laboratory 
• When you see Stromberg's laboratory at the bottom of the screen, lob a flare bomb onto it. The explosion will release a capsule that carries Anya Amasova. Swoop down and touch the capsule and your mission is accomplished. Stromberg is destroyed and Anya is saved. 

• Completion if this mission brings you he next with your remaining crafts. 

MOONRAKER
Mission: Destroy Three Spinning Satellites 

• Billionaire industrialist Hudo Drax has concocted the ultimate scheme in international espionage: the depopulation of the Earth in order to recolonize it with his super-race. The destruction will occur from Drax's poison satellites that rotate through space. As they spin through the night, you must attack them from your craft's position on, above, or beneath the lake's surface. A deceptively difficult task. 

Space Shuttles 
• Another of Drax's brilliant but dastardly inventions is the Moonraker fleet of space shuttles. Launched from the ocean floor, they will destroy you on impact. And remember, when a space shuttle rises into orbit at the top of the screen, it explodes. If you're above water when it does, you'll explode too. How to handle a space shuttle? Blow it out at the launch pad, dodge it and submerge before it explodes or shoot it down. 

Mini-Subs 
• Drax simply loves submarines and he has sent a fleet of them to patrol the depths. Mini-subs release deadly mines that float to the surface. Avoid them or destroy them or they'll destroy you. And get those bothersome subs if you can, too. 

• Just one more thing, Bond. Make sure you clear the terrain and watch that uncomfortably shallow water. 

• Completion of this mission brings you the next with your remaining crafts. 

FOR YOUR EYES ONLY
Mission: Retrieve Radio Equipment from a Sunken Fishing Trawler 

• A British surveillace ship has been sunk off the Greek mainland by a WWII mine. Somewhere amid the wreckage lies a top secret ultralow frequency transmitter that launches ballistic missiles on command. You must find it before it falls into the hands of enemy agent Gonzalez. 

Terrain 
• First, the shoreline requires expert piloting to avert the mountain peaks that rise dangerously from the ocean floor. 

Underwater Enemies 
• Only by the light of flare bombs can you see the enemies that lurk in the darkened waters. These include armed frogmen and the same mine-releasing minisubs that Drax employs. You've escaped them before, you can do it again! 

Helicopters 
• Occasionally, a helicopter comes onto the scene. Sorry, old boy, it's not one of ours. The chopper's tracking system makes it a deadeye shot. And the radius around the gunfire explosion is a killer. Consider yourself warned. 

The Sunken Fishing Trawler 
• When you see the sunken trawler, maneuver your craft onto the circular radio antenna in the middle of the deck. Do so, and you've retrieved the radio equipment. But if you hit any other part of the trawler, you're sunk! 

• Completion of this mission ends the game. 

END OF GAME 

• The game ends when you complete the last mission or when you lose the last craft. In either case, you'll see the final animated scene along with your final score. The following screen give you your AGENT RATING. 

• To play again, simply press the RESET button, then the START button. 

AGENT RATING 

• The British Secret Service rates each of its agents on his or her performance at the end of each game. Our rating method is computer- analyzed and highly confidential. (Enemy agents must never learn our training secrets.) The highest rating in Novice is 005, The highest rating in AGENT is 007, of course! 

TWO-PLAYER GAMES 

• In a two-player game, players alternate as Bond. The LEFT player goes first. A player's score is displayed at the end of a turn. When one player loses all his or her crafts, he or she is out of the game. The opponent may continue to play with his or her remaining crafts. 

SCORING 

• Your score is displayed after the loss of each craft. Your final score appears at the end of the game. 


Targets                                       Points
Diamond                                           50
Frogman                                          200
Ocean floor missile                              100
Mushroom mine                                    100
Space shuttle                                    200
Poison satellite                                 500
Mini-sub                                         200
Mini-sub mine                                    100
Mission accomplished                           5,000
Each remaining craft at the end of the game    3,000


END 

Typed by Grant LeTourneau 