                             B U R E A U C R A C Y
                             ---------------------

BUREAUCRACY is an Infocom Interactive Fiction Plus by Douglas Adams and the 
staff of Infocom. It's a zany game filled with difficult puzzles. Merlin and I
played the game together, and without his help and encouragement, I'd still be
stuck at 5 (or maybe 6) points. Special thanks to Merlin for making this
walkthru possible!

As with most Infocom games, there may be alternate solutions. This walkthru
offers one possible solution.  You have left your previous job to accept
employment with Happitec and you have moved to a new address. Happitec is
sending you on a vacation to Paris. All you have to do is wait for the money
order which Happitec is sending to you, pick up your plane ticket, and board
the plane. So you think!

It seems the removals company has misplaced all your belongings. The Change of
Address card which you were to file somehow got sent to your old address. The
new owner of your old home sent your mail to your old bank. Check out your
wallet and you'll find that you have no money, an expired US Excess card and a
Beezer card. Your new home contains a few meager possessions, i.e., your
Boysenberry computer, a telephone/answering machine and a few miscellaneous
items.

Take everything you can for you'll need everything you can find to solve this
game. Listen to the messages on the telephone/answering machine. Consult your
Address Book and call all the numbers listed. You'll learn a lot by doing
this.

The doorbell rings. Chowmail Overnite is delivering a large bag of Llamex(R) 
brand High-Fibre Llama Treats. You didn't order it, the address is wrong; but,
you'll never be able to explain anything to the delivery man, so just give him
your Beezer card. You are now the proud owner of a bag of llama treats!

There's nothing else to do in the house for now, so explore your new 
neighborhood starting with your mailbox. The mail found in each location seems
to be random. For example, in one game you might find a leaflet in the mailbox
and in another game find a flyer in the mailbox. That isn't important. The 
postage is important so try to remember what type of postage was used and the
order in which you find it. The mail you find in your mailbox has a postage
stamp on it. 
Go to the bookstore. You'll notice it's actually a software store. Talk to the
clerk. Ask him about software. He'll offer you a *special* cart which he keeps
under the counter. SHOW the game cartridge to the clerk.  He'll take it and
give you a Recipe Cart. I found that I got a point for this, but did not get a
point if I said TRADE cartridges. YOUR SCORE IS NOW 1 OF A POSSIBLE 21 POINTS.
Go to the Travel Agency. Give the letter to the Agent and get your round-trip
ticket to Paris. YOUR SCORE IS NOW 2 OF A POSSIBLE 21 POINTS.

Go to the bank and try to file a Change-of-Address form. Lots of luck!  The
bank has already sent you a Change-of-Address form and one is all you are 
allowed. Too bad it was sent to your old address.  Go to the old tenement
building. There are stairs leading up and a door in the south wall. Nothing can
be done about the blank wall at the top of the stairs, so forget it. Knock on
the south door. A voice will answer and the door will  open. Enter the flat
which is occupied by a mousy little man.  Seems he  collects stamps. You will
see some mail in the floor but the man won't let you pick it up. Show the
stamped envelope to the man. He'll grab it and run out of the flat. Pick up the
mail. Notice the Postal Service sticker. YOUR SCORE IS NOW 3 OF A POSSIBLE 21
POINTS.

By this time you will probably be getting hungry, so go to the Restaurant.  The
waitress will take your order then return to tell you that your order was lost
due to a computer crash. Of course, it's her break time, so someone else will
take your order. You must go through the long ordering process all over  again.
 Wait for your order and eat whatever you get. You have no money to pay the
bill, so sneak out the back door of the restaurant into the alley. From the
alley you can squeeze through a gap in the fence to arrive at Behind Mansion.

Enter the back door of the mansion.  Here you'll find a macaw sitting on a
perch. You can see some mail under the perch but the macaw will not allow you
to take it. Go into the Trophy Room. It's a good idea to save the game first
because the old woman shoots.  Make a fast exit. Go to the front door of the
mansion and ring the bell, then beat feet to the back door. Return to the
Trophy Room, grab the painting of Ronald W. Reagan and exit. Show the painting
to the macaw then take the mail from under the perch.  Notice the Postal
Service sticker. YOUR SCORE IS NOW 5 OF A POSSIBLE 21.

Go to the llama farm. Open the bag of llama treats. Push the bag through the 
mailbox so that it falls into the trough. While the llama is eating the treats,
take the mail from the trough. Notice the Postal Service sticker.   YOUR SCORE
IS NOW 6 OF A POSSIBLE 21.

Try to enter the farmhouse. The door won't budge. You must go away and return
later. Go south to the gate. There's an intercom at the gate. It will crackle
to life and a voice will say, "Unfortunately, there's a radio  connected to my
brain." Could this be a password? Go back to the farmhouse. A  heavily armed
man resembling Woody Allen will appear in the doorway. He is  rather dazed --
not sure where he is or who you are. Say: "Unfortunately,  there's a radio
connected to my brain." He will respond with: "Actually, it's  the BBC
controlling us from London." You can try more conversation or merely  wait for
him to leave.  Return to the gate. Again, the voice over the intercom will say,
"Unfortunately, there's a radio  connected to my brain." You must say,
"Actually, it's the BBC controlling us  from London." The gate will open.

Enter the Foyer. You'll meet the paranoid owner of the house and discover the
armed man is here also. The paranoid householder suspects you are an impostor
so he will ask you a series of questions. To answer correctly, you must refer
to the  "Popular Paranoia" magazine which is included in your game package. One
wrong answer and  you're dead. Answer them all correctly and you'll find
yourself in a gaol cell in the basement of the paranoid's house. Examine the
gaol door. Try cutting the molybdenum bars with the hacksaw. The armed man will
give you the Swiss army knife. Examination of the knife will reveal a button
marked POWER SAW and a lever marked GENERATOR. Push the button then pull the
lever. Examine both the saw and the generator. Take the power saw  and plug it
into the generator. Get on the generator (it resembles a bicycle)  and start
pedaling. Oops! You can't reach the bars while sitting on the  generator, so
give the power saw to the armed man. He'll cut the door open for  you. It's
best to stall around in the Basement allowing the armed man to go up the stairs
before you. The paranoid man and the armed man will depart.

You'll see some mail in the foyer. Don't be surprised if you can't pick up the
money order which you want so badly. Take the envelope. YOUR SCORE IS NOW 7 OF
A POSSIBLE 21.

The envelope contains a memo and a cheque. The check is drawn on the Fillmore 
Fiduciary Trust in the amount of -$75.00. Yes, that's a minus sign.  Go to the
bank. Get a withdrawal slip. Fill it out then take it to the  Deposit window. 
Give the cheque and the withdrawal slip to the teller. You  are depositing 
-$75.00 using a withdrawal slip which is the negative of a deposit slip,
negative -$75 is $75. Makes perfect sense. Then go back to the withdrawal
window. Fill out another withdrawal slip and withdraw $75.00. YOUR SCORE IS NOW
8 OF A POSSIBLE 21.

Now that you have money, you might want to return to the restaurant to pay your
bill. You are ready to go to the Airport. Call Getlost Airport Cab (number
listed in your Address Book). Wait for the taxi.  Oh, the Airport is a fun
place! Since you have an Omnia Gallia ticket, you  should go directly to the
Omnia Gallia desk. Alas, Omnia Gallia has been sold. For further information
you must go to the Air Galagasa desk. How do  you find it? Well, the way that
worked for me was going back to the airport entrance,  then going through Lost
and Found. Air Zalagasa seems to be north of the Lost and Found. It doesn't
matter how early or late you arrive at the  Air Zalagasa desk. A fat man will
always be in line ahead of you and he'll cause you to miss the plane. Not to
worry. When your turn finally comes, give the Omnia Gallia ticket to the clerk
in exchange for an Air Zalagasa ticket. YOUR SCORE IS NOW 9 OF A POSSIBLE 21.

Once you have the Air Zalagasa ticket in your hot little hand, go south one 
move and climb the pillar. Open the grate and climb up the duct. You'll
eventually reach the Control Tower. A console radio will crackle, "Air Zalagasa
 flight 42 requests permission to take off." Say: "Controller, permission
denied." Go back to the top of the pillar and examine the speaker.  Pull red
wire then pull black wire. Connect red wire to black wire. You have  short
circuited all the speakers in the terminal. The applause of the crowd is
deafening! YOUR SCORE IS NOW 11 OF A POSSIBLE 21.

Before you know what's happening, you'll find yourself on the plane in seat 3B.
 Shortly thereafter, the attendant will bring you a bowl of llama stew. Eat the
stew and you die. Refuse to eat it and you die. How can you get rid of the
stew?  The only way I could get rid of it was to cause the seat ahead of me to
recline, thus spilling the stew. By wearing the headphones, changing seats, and
pushing buttons, you'll learn that the whole system is mixed up. The light
button reclines the seats but you'll have to experiment to determine which
light button controls which seat.  (Thanks again to Merlin for his help!)   
Here's one way to do it: Before the attendant brings the stew, move to Seat 3C.
Wait a few turns. The attendant will bring the stew. Leave it on your  fold-out
table and move to Seat 8D. Push the light button which actually reclines the
seat ahead of Seat 3C. That seat will recline, thus spilling the stew.   After
the stew is spilled, return to Seat 3C. You'll see a small piece of  laminated
card. Examine this and take note of the words "STINGLAI KA'ABI."

There will be a telephone call for you, so go to the phone. Most likely, it
will be the waitress asking about the tip you left her. The line will be
disconnected and you'll overhear another conversation. About this time the
flight attendant will ask you to return to your seat; however, she will linger,
giving you a chance to talk to her. Say: Attendant, STINGLAI KA'ABI. You'll
receive a parachute. Go to the rear of the plane, open hatch, and jump out.
YOUR SCORE IS NOW 12 OF A POSSIBLE 21.

My Gawd! One strap of your parachute is caught in the plane's hatch. This can 
be deadly. Chances are you'll soon be falling without a parachute! Knock on the
 hatch. The attendant will open it, freeing your parachute strap.  Falling!
Don't forget to pull the rip cord. Hanging from a tree! Yep, you landed in a
tree. Get out of the parachute. Splash! You are now in a cooking pot. Okay, the
natives are hungry, so give them a good recipe. Boot up your Boysenberry and
insert the Recipe Cart. The natives will give you an unlabelled cartridge and
return your lost address book. Don't ask me how they got it.   YOUR SCORE IS
NOW 14 OF A POSSIBLE 21.

You are now in the Antechamber. Not clear how you got here. You'll see  a
closed locker door in the west wall and an exit to the east. Examine the locker
door and read the sign. The left handle is pointing up. The middle handle is 
pointing down. The right handle is pointing up. It's a key of sorts. A general
knowledge of binary helps. Okay, here's a solution:  (1) Turn left handle and
middle handle. You hear a click inside the door. (2) Turn left handle and right
handle. You hear a click inside the door.  (3) Turn left handle and middle
handle. You hear a sharp click,as if something inside the door had moved. Open
door.  YOUR SCORE IS NOW 15 OF A POSSIBLE 21.

Enter the locker and take the magnetic key-card. Then go east. You're in the
Switchgear Rooms; it's a maze! Time to use your Boysenberry computer, so insert
the unlabelled cartridge. Remember, earlier in this walkthru I advised you to
notice the Postal Service stickers and the order in which you found them. Hope
you paid attention, because you need that info now. I found the Postal stickers
in this order: C, D, E and B.  The computer program (unlabelled cartridge)
gives you a list of commands:

CLEAR, NOOZ, PRINTB, PRINTC, PRINTD, PRINTE. You must select the PRINT commands
in the same order that you found the postal stickers. I used PRINTC, PRINTD,
PRINTE, and PRINTB because that's the order in which I found the postal
stickers. When you have done this, you should have a complete message on the
screen. Can't read it? Oh, I forget to tell you: read  from top to bottom one
letter at a time. Using these instructions you should  be able to find your way
through the maze to the Airlock.  In the Airlock, put the key-card in the card
reader slot. You'll hear a bolt  snapping back. Open the door. It will take
several tries. Enter the Persecution Complex!   YOUR SCORE IS NOW 17 OF A
POSSIBLE 21.

The Persecution Complex is a long hall running west. There are TV screens on 
each side of the hall. Go west looking at the screens on either side as you go.
At the end of the hall you'll find a modular plug. Plug in your computer. You'll
 be asked for ID and password. What? Okay, take a look at your Address Book. 
Notice anything different? Right! The first address has been changed. That's
the clue you need. Type in RANDOM-Q-HACKER  for ID and RAINBOW-TURTLE for 
password.  Connection will be made. Use command  DIR for a listing of programs,
WHO for a listing of users, and TYP for some  *interesting* tidbits. You'll
learn that two hackers have accessed the  system. You are one; the nerd is the
other. You'll also be be advised when the Nerd is about to access another file.
The TYP command will enable you to learn of a certain file which should NOT be
used with a friendly computer. Hmmm, what if you changed the name of that file?
So, change the name of DVH2.HAK to whatever file the Nerd is preparing to
access.

Example: Nerd is about to access FIDUC.HAK. Change name of DVH2.HAK to
FICUC.HAK. It might be necessary to first change the name of FIDUC.HAK to
something else, but you'll have plenty of time to do that.  By doing this, you
will cause the Nerd to access a file which will destroy his own mainframe.
Revenge is sweet! Once you have done this, an opening to the west will appear.
It is *IMPORTANT* to run the PLANE.EXE program at some time before you reap
your revenge. This will cause a plane to be sent to get you.   YOUR SCORE IS
NOW 20 OF A POSSIBLE 21.

Wait patiently at the Landing Strip. The plane you summoned while using the
PLANE.EXE program will eventually arrive. You'll be taken on a nice plane trip
and a predictable taxi ride, arriving at the Hallway of the Tenement.  From 
there, go to your home. You'll find a new letter from Fiduciary apologizing for
the problems you've had. Enclosed in the letter you'll find a  ticket to Paris,
 your checkbook and a new Beezer card.

Note: The author's description ends at this point. I guess he leaves it up to
us to figure out how to continue from here.....
*********

