ELECTRICIAN Documents:

OBJECT OF THE GAME:

     The object of the game is to complete the wiring on all of the 
floors in eight buildings, and gain as many kilowatt hours as you can.

GENERAL MOVEMENT:

     Pushing the stick left or right will cause the electrician to walk 
in that direction.

     Pushing the stick diagonally up, and to the right or left, will 
cause the electrician to jump in that direction.

     Pushing the stick up will cause the electrician to climb up, if he 
is at a ladder, otherwise he will reach up.

     Pushing the stick down will cause the electrician to climb down, if 
he is at a ladder, otherwise he will duck and reach down.  If he ducks 
for too long, he will get tired and stand up.

     Pressing the button will cause him to leave wire for wiring on the 
floors.  On the ladder and in the basement, it does nothing.

HOW TO WIRE A BUILDING:

     You must wire each floor of every building.  To wire a floor you 
must run a wire from the main red wire on one side of the building, to 
the main red wire on the other side, as well as to all of the appliances 
and lights on the floor above and below you.  You can tell where the 
lights and appliances are by the connectors in the floors and ceilings.  
You will know that a floor is complete when the wires turn red, and the 
lights in the room below you come on.  When all of the rooms in a 
building are done, the very top floor will light up, and a key will 
appear at the bottom of the building.

TV's:

     When you complete the wiring on a floor that has a TV on it, there 
will be a flash, and a ghost TV will drop down through the floor and 
head off to the left.  If you can catch it before it gets away, you will 
be awarded an extra electrician.

     HOW TO GET FROM ONE BUILDING TO THE NEXT.

     When you have completed one building, and are ready to go the next, 
just pick up the key on the bottom floor, and you will enter the 
basement.  You will know which key you have by looking at the number 
next to the key on the score panel.  You must find your way through the 
maze in the basement, until you see the building that matches your key.  
You can identify the building you are at by looking next to the building 
on the score panel.

     Sometimes you need to take the boat through the water at the bottom 
of the sewer.  To catch a boat, simply climb down to the very bottom of 
a ladder that leads to the water, and wait there for a boat heading in 
the direction that you want to go.  To get off a boat, push up on the 
stick when you are at the ladder you want to climb out on.  If you find 
that you are going the wrong way, or there is a wall approaching that 
will knock you off the boat, just reach up and grab one of the handholds 
on the ceiling.  When the boat reverses and floats back, pull down on 
the stick and drop into the boat.

     When you finally get to the building that you want, just climb up 
the ladder to it, and you will enter it.

THE BAD GUYS:

WORMS;

     Some of the buildings will have worms in them.  The worms, having 
nothing better to do, slither around.  If they get to a green wire, they 
will eat through it and continue on their way.  If they encounter a red 
(live) wire, they will be zapped.  You will be able to walk right by 
worms, and they won't get in your way.  There is no way for you to stop 
a worm, but you can stun it by jumping on its head.

MICE;

      Some of the buildings will have mice.  The mice just walk around.  
They, like the worms, will eat green wires and be zapped by red wires.  
However, mice will get in your way.  If a mouse bumps into you, it will 
push you along.  You can jump over mice.  If you get tired of being 
pushed around by mice, take heart!  You can sneak up behind a mouse and 
give it a swift boot.  It will commence to fly through the air until it 
hits something (a red wire if you're lucky).

SPIDERS;

     Some of the buildings will have spiders.  The spiders hop around.  
The spiders also eat green wires and are zapped by red wires.  Be very 
careful around the spiders, for they are poisonous.  If you touch a 
spider, it will kill you.  If you are careful and agile, you can learn 
to jump over spiders.

SPARK;

     The spark is a power surge that comes along the wires every so 
often.  If it reaches a gap, it dies out.  You will perish if it hits 
you.  You can duck and let it go over your head.

BATS;

     The bats fly around in the buildings and get in the way.  If a bat 
grabs you, it will pick you up and drop you somewhere else in the 
building.

ALLIGATORS;

     The alligators roam the basements.  Their bite is deadly.  You can 
stun an alligator by jumping on its back.  However, every time you stun 
an alligator, it starts to move faster than before.  Alligators will lay 
eggs once in a while.  You can hatch an egg by shining your light on it 
from the left.  When you shine your light on it, one of three things 
will happen: it might hatch into a creature that will chase after you, 
it might hatch into an "L" which will float in the air for a short time 
before disappearing, and which, if you grab it before it disappears, 
will give you an extra electrician, or it might hatch into a purple 
bonus egg.  If you walk over this egg, you will get bonus kilowatt 
hours.

